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Releases: Keyslam-Group/Concord

Concord 4.0

21 Apr 19:40
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Merge pull request #70 from DanielPower/patch-1

Fix link to documentation

Concord 3.0

21 Apr 19:39
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Update version

This will be version 3.0 of Concord

Concord 2.0

21 Apr 19:39
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v2.0

Fix flushing failing

Concord 1.0

02 Oct 18:36
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Concord is a feature complete ECS.
It's main focus is on speed and usage. You should be able to quickly write code that performs well.

Concord consists of a few intertwined modules, namely:

Components

Components are structures that hold data corresponding to an entity. The data for the Component is populated by a populate function you pass in."

Entities

Entities are a collection of Components. They contain useful functions to manage the entities in your game.

Systems

Systems contain all the logic in your game. They only work on Entities that match a specific filter, and are heavily optimized so you can write fast code with them.

Instances

Instances is the world where your Entities and Systems live in. They glue every thing together.