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Integrate Jolt Physics Engine (BoomingTech#215)
Integrate Jolt Physics Engine, - RigidBody creation and destroy (only support static object currently) - Scene Query: raycast, sweep, overlap - Simulation - Physics Debug Renderer: (work in progress) Co-authored-by: Olorin <[email protected]>
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10 changes: 8 additions & 2 deletions
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engine/source/runtime/function/controller/character_controller.cpp
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