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Remove unused using imports
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Kaioru committed Sep 27, 2023
1 parent b294b4a commit e59e196
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Showing 31 changed files with 20 additions and 64 deletions.
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using Edelstein.Common.Gameplay.Constants;
using Edelstein.Protocol.Gameplay.Game.Combat;
using Edelstein.Protocol.Gameplay.Game.Objects.User;
using Edelstein.Protocol.Gameplay.Models.Characters.Stats;

namespace Edelstein.Common.Gameplay.Game.Combat.Skills.Resistance;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;

namespace Edelstein.Common.Gameplay.Game.Conversations.Messages;
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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;

namespace Edelstein.Common.Gameplay.Game.Conversations.Messages;
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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Messages;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Utilities.Packets;

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using Edelstein.Common.Gameplay.Constants;
using Edelstein.Common.Gameplay.Game.Conversations.Speakers.Facades;
using Edelstein.Common.Gameplay.Game.Objects.User;
using Edelstein.Common.Gameplay.Game.Objects.User.Effects;
using Edelstein.Common.Gameplay.Game.Objects.User.Effects.Field;
using Edelstein.Common.Gameplay.Game.Objects.User.Messages;
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3 changes: 0 additions & 3 deletions src/common/Edelstein.Common.Gameplay.Game/GameStage.cs
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using Edelstein.Common.Gameplay.Game.Objects.User;
using Edelstein.Common.Gameplay.Packets;
using Edelstein.Common.Gameplay.Social;
using Edelstein.Common.Utilities.Packets;
using Edelstein.Protocol.Gameplay.Game;
using Edelstein.Protocol.Services.Social.Contracts;

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using Edelstein.Common.Gameplay.Social;
using Edelstein.Common.Utilities.Packets;
using Edelstein.Protocol.Gameplay.Game;
using Edelstein.Protocol.Services.Social.Contracts;

namespace Edelstein.Common.Gameplay.Game;

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using Edelstein.Common.Gameplay.Social;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Objects.User;
using Edelstein.Protocol.Services.Social.Contracts;
using Edelstein.Protocol.Utilities.Packets;
using Microsoft.Extensions.Logging;

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using Edelstein.Common.Gameplay.Game.Quests;
using Edelstein.Common.Gameplay.Packets;
using Edelstein.Common.Gameplay.Packets;
using Edelstein.Common.Utilities.Packets;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Objects.User;
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using Edelstein.Protocol.Gameplay.Contracts;
using Edelstein.Protocol.Gameplay.Game.Contexts;
using Edelstein.Protocol.Utilities.Pipelines;
using Foundatio.Messaging;

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using Edelstein.Protocol.Utilities.Packets;
using Foundatio.Messaging;

namespace Edelstein.Common.Gameplay.Game.Objects.User.Messages;

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using Edelstein.Common.Gameplay.Game.Objects.User.Messages;
using Edelstein.Common.Gameplay.Models.Characters.Quests;
using Edelstein.Common.Gameplay.Packets;
using Edelstein.Common.Gameplay.Packets;
using Edelstein.Common.Utilities.Packets;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Quests;
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using Edelstein.Common.Gameplay.Game.Objects.User.Effects;
using Edelstein.Common.Gameplay.Game.Objects.User.Messages;
using Edelstein.Common.Gameplay.Models.Characters.Quests;
using Edelstein.Common.Gameplay.Packets;
using Edelstein.Common.Gameplay.Packets;
using Edelstein.Common.Utilities.Packets;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Quests;
using Edelstein.Protocol.Utilities.Pipelines;

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using Edelstein.Common.Gameplay.Game.Conversations;
using Edelstein.Common.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Quests;
using Edelstein.Protocol.Utilities.Pipelines;

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using Edelstein.Common.Gameplay.Game.Conversations;
using Edelstein.Common.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Game.Quests;
using Edelstein.Protocol.Utilities.Pipelines;

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using Edelstein.Protocol.Gameplay.Game;
using Edelstein.Protocol.Gameplay.Game.Contracts;
using Edelstein.Protocol.Gameplay.Models.Accounts;
using Edelstein.Protocol.Utilities.Pipelines;

namespace Edelstein.Common.Gameplay.Game.Plugs;
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using System.Collections.Immutable;
using Edelstein.Protocol.Gameplay.Contracts;
using Edelstein.Protocol.Gameplay.Game.Objects.Mob.Templates;
using Edelstein.Protocol.Gameplay.Contracts;
using Edelstein.Protocol.Gameplay.Game.Quests;
using Edelstein.Protocol.Gameplay.Game.Quests.Templates;
using Edelstein.Protocol.Utilities.Pipelines;
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using System.Collections.Immutable;
using Edelstein.Protocol.Gameplay.Models.Characters;
using Edelstein.Protocol.Gameplay.Models.Characters;
using Edelstein.Protocol.Gameplay.Models.Inventories;
using Edelstein.Protocol.Gameplay.Models.Inventories.Items;
using Edelstein.Protocol.Gameplay.Models.Inventories.Modify;
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using Edelstein.Common.Services.Social.Entities;
using Edelstein.Protocol.Services.Social.Contracts;
using Microsoft.EntityFrameworkCore;

namespace Edelstein.Common.Services.Social;
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using Edelstein.Protocol.Gameplay.Game.Objects.User;
using Edelstein.Protocol.Gameplay.Game.Quests.Templates;
using Edelstein.Protocol.Gameplay.Models.Inventories.Templates;
using Edelstein.Protocol.Utilities.Templates;

namespace Edelstein.Plugin.Rue.Commands.Admin;
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using Edelstein.Protocol.Gameplay.Game.Objects.NPC;
using Edelstein.Protocol.Gameplay.Game.Objects.User;
using Edelstein.Protocol.Gameplay.Game.Objects.User;
using Edelstein.Protocol.Gameplay.Game.Quests.Templates;
using Edelstein.Protocol.Utilities.Spatial;

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using Edelstein.Protocol.Gameplay.Game.Objects.NPC;
using Edelstein.Protocol.Gameplay.Game.Objects.User;
using Edelstein.Protocol.Gameplay.Game.Objects.User;
using Edelstein.Protocol.Gameplay.Game.Quests.Templates;
using Edelstein.Protocol.Utilities.Spatial;

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using Edelstein.Protocol.Gameplay.Models.Characters.Skills.Modify;
using Edelstein.Protocol.Gameplay.Models.Characters.Stats.Modify;
using Edelstein.Protocol.Gameplay.Models.Inventories.Modify;
using Edelstein.Protocol.Services.Social;
using Edelstein.Protocol.Utilities.Packets;
using Edelstein.Protocol.Utilities.Spatial;

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