Publish (Nightly) #397
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publish-nightly.yaml
on: schedule
Setup
6s
Matrix: publish_artifacts
Publish to Github NuGet Registry
53s
Publish to Github releases
28s
Annotations
1 error and 140 warnings
Setup
Process completed with exit code 1.
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Publish to Github NuGet Registry
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Publish to Github NuGet Registry:
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMob.cs#L23
Cannot convert null literal to non-nullable reference type.
|
Publish to Github NuGet Registry:
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMobMovePath.cs#L12
'IFieldMobMovePath.Action' hides inherited member 'IMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish to Github NuGet Registry:
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Publish to Github NuGet Registry:
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish to Github NuGet Registry:
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish to Github NuGet Registry:
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish to Github NuGet Registry:
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish to Github NuGet Registry:
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish to Github NuGet Registry:
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish to Github NuGet Registry:
src/common/Edelstein.Common.Services.Social/FriendList.cs#L7
Non-nullable property 'Records' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Plugin/PluginManager.cs#L61
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L7
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L8
Non-nullable property 'Password' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-x64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMob.cs#L23
Cannot convert null literal to non-nullable reference type.
|
Publish artifacts (win-x64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMobMovePath.cs#L12
'IFieldMobMovePath.Action' hides inherited member 'IMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (win-x64):
src/common/Edelstein.Common.Gameplay.Game/Objects/Mob/FieldMobMovePath.cs#L19
'FieldMobMovePath.Action' hides inherited member 'AbstractMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (linux-arm64)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Services.Server/Entities/SessionEntity.cs#L8
Non-nullable property 'Server' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Services.Server/Entities/SessionEntity.cs#L12
Non-nullable property 'ServerID' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Services.Server/Entities/MigrationEntity.cs#L10
Non-nullable property 'FromServer' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-arm64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMob.cs#L23
Cannot convert null literal to non-nullable reference type.
|
Publish artifacts (linux-arm64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMobMovePath.cs#L12
'IFieldMobMovePath.Action' hides inherited member 'IMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (linux-arm64):
src/common/Edelstein.Common.Gameplay.Game/Objects/Mob/FieldMobMovePath.cs#L19
'FieldMobMovePath.Action' hides inherited member 'AbstractMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (win-arm64)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L7
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L8
Non-nullable property 'Password' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/FriendList.cs#L7
Non-nullable property 'Records' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/Entities/PartyMemberEntity.cs#L11
Non-nullable property 'Party' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/Entities/PartyMemberEntity.cs#L14
Non-nullable property 'CharacterName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L12
Non-nullable property 'FriendName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L13
Non-nullable property 'FriendGroup' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L19
Non-nullable property 'Profile' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/Entities/PartyInvitationEntity.cs#L10
Non-nullable property 'Party' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Services.Social/PartyMembership.cs#L25
Non-nullable property 'CharacterName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (win-arm64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMob.cs#L23
Cannot convert null literal to non-nullable reference type.
|
Publish artifacts (win-arm64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMobMovePath.cs#L12
'IFieldMobMovePath.Action' hides inherited member 'IMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (win-arm64):
src/common/Edelstein.Common.Gameplay.Game/Objects/Mob/FieldMobMovePath.cs#L19
'FieldMobMovePath.Action' hides inherited member 'AbstractMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (osx-arm64)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMob.cs#L23
Cannot convert null literal to non-nullable reference type.
|
Publish artifacts (osx-arm64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMobMovePath.cs#L12
'IFieldMobMovePath.Action' hides inherited member 'IMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Gameplay.Game/Objects/Mob/FieldMobMovePath.cs#L19
'FieldMobMovePath.Action' hides inherited member 'AbstractMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Plugin/PluginManager.cs#L61
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L7
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L8
Non-nullable property 'Password' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Social/Entities/PartyMemberEntity.cs#L11
Non-nullable property 'Party' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Social/Entities/PartyMemberEntity.cs#L14
Non-nullable property 'CharacterName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Social/FriendList.cs#L7
Non-nullable property 'Records' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L12
Non-nullable property 'FriendName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L13
Non-nullable property 'FriendGroup' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L19
Non-nullable property 'Profile' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-arm64):
src/common/Edelstein.Common.Services.Social/PartyMembershipMember.cs#L18
Non-nullable property 'CharacterName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L7
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L8
Non-nullable property 'Password' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Plugin/PluginManager.cs#L61
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Social/Entities/PartyMemberEntity.cs#L11
Non-nullable property 'Party' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Social/Entities/PartyMemberEntity.cs#L14
Non-nullable property 'CharacterName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Social/Entities/PartyInvitationEntity.cs#L10
Non-nullable property 'Party' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L12
Non-nullable property 'FriendName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L13
Non-nullable property 'FriendGroup' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Social/Entities/FriendEntity.cs#L19
Non-nullable property 'Profile' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Services.Social/FriendList.cs#L7
Non-nullable property 'Records' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (linux-x64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMob.cs#L23
Cannot convert null literal to non-nullable reference type.
|
Publish artifacts (linux-x64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMobMovePath.cs#L12
'IFieldMobMovePath.Action' hides inherited member 'IMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
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Publish artifacts (linux-x64):
src/common/Edelstein.Common.Gameplay.Game/Objects/Mob/FieldMobMovePath.cs#L19
'FieldMobMovePath.Action' hides inherited member 'AbstractMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
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Publish artifacts (osx-x64)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Plugin/PluginManager.cs#L61
'System.Reflection.Assembly.Location' always returns an empty string for assemblies embedded in a single-file app. If the path to the app directory is needed, consider calling 'System.AppContext.BaseDirectory'.
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Publish artifacts (osx-x64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L7
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Services.Auth/Entities/IdentityEntity.cs#L8
Non-nullable property 'Password' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Accounts/Account.cs#L9
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Character.cs#L10
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/ItemLockerSlot.cs#L17
Non-nullable property 'Item' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Inventories/Items/ItemSlotPet.cs#L7
Non-nullable property 'PetName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecordEx.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Quests/QuestRecord.cs#L7
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay/Models/Characters/Skills/Templates/SkillTemplate.cs#L29
Non-nullable property 'Levels' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
Publish artifacts (osx-x64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMob.cs#L23
Cannot convert null literal to non-nullable reference type.
|
Publish artifacts (osx-x64):
src/protocol/Edelstein.Protocol.Gameplay.Game/Objects/Mob/IFieldMobMovePath.cs#L12
'IFieldMobMovePath.Action' hides inherited member 'IMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish artifacts (osx-x64):
src/common/Edelstein.Common.Gameplay.Game/Objects/Mob/FieldMobMovePath.cs#L19
'FieldMobMovePath.Action' hides inherited member 'AbstractMovePath<IFieldMobMoveAction>.Action'. Use the new keyword if hiding was intended.
|
Publish to Github releases
The following actions uses node12 which is deprecated and will be forced to run on node16: marvinpinto/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Publish to Github releases
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
|
Publish to Github releases
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
packages-nightly.20231003
Expired
|
654 KB |
|
server-linux-arm64-nightly.20231003
Expired
|
45.3 MB |
|
server-linux-x64-nightly.20231003
Expired
|
47.9 MB |
|
server-osx-arm64-nightly.20231003
Expired
|
45 MB |
|
server-osx-x64-nightly.20231003
Expired
|
47.7 MB |
|
server-win-arm64-nightly.20231003
Expired
|
45.9 MB |
|
server-win-x64-nightly.20231003
Expired
|
47.9 MB |
|