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I have a handful of mods installed manually either because they're betas not in CKAN yet, or other such scenarios.
Checking these mods for updates first requires me to try to identify them from among my predominantly CKAN managed GameData directory.
If all mods were installed in a directory matching the mod name this wouldn't be so hard. However the reality is that some mods live under a directory named after their author and others named after a fictional corporation name.
I think it would be a useful feature if CKAN could output a list of the directories under GameData that do not correspond to CKAN-installed mods.
The text was updated successfully, but these errors were encountered:
HebaruSan
changed the title
Proposal: List unmanaged directories (ie non-ckan mods)
[Feature] List unmanaged directories (not associated with CKAN-installed mods)
Jan 8, 2023
There's a subtle design choice here: Do we limit the display to GameData (or equivalent) only, or do we show the whole game folder?
If we show only GameData, then we potentially miss files installed to other folders, such as Ships or Soundtrack Editor. But it we show everything, then lots of core game files and folders will be included.
The most obvious compromise is to show the whole list, but collapse all folders except GameData by default.
I have a handful of mods installed manually either because they're betas not in CKAN yet, or other such scenarios.
Checking these mods for updates first requires me to try to identify them from among my predominantly CKAN managed GameData directory.
If all mods were installed in a directory matching the mod name this wouldn't be so hard. However the reality is that some mods live under a directory named after their author and others named after a fictional corporation name.
I think it would be a useful feature if CKAN could output a list of the directories under GameData that do not correspond to CKAN-installed mods.
The text was updated successfully, but these errors were encountered: