ArchiSteamFarm V6.0.7.3
Pre-releaseNotice
Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features and rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given. Check out ASF release cycle if you'd like to learn more.
Changelog
Changes since V6.0.6.4:
- Added new
loot&
andtransfer&
commands (@dm1tz #3287). - Improved STM trades processing in a way it's no longer possible to accept together-conflicting trade offers (@JustArchi #3291).
- Fixed regression introduced around V6.0.6.1 which caused ASF to sometimes not reconnect the bots after heartbeat failure (@JustArchi).
- ASF now takes into account
OnlyAllowRunInCountries
extended property, which effectively fixes cards farming process sometimes getting stuck at impossible to play run-locked games. Since this requires cache update, it might take up to a week for old data to get invalidated - you can optionally speed up that process by manually deletingASF.db
, although best if you can just wait it out (@JustArchi). - Latest ASF-ui with new features, improvements and bugfixes (@MrBurrBurr).
- Updated localization provided by our community (@JustArchi-ArchiBot).
- Usual amount of other core improvements, optimizations and bugfixes (@JustArchi).
Changes for plugin creators:
- It's now possible to use
SharedInfo.IsRuntimeTrimmed
if you want to easily detect running in trimmed OS-specific version of ASF (@JustArchi).
Support
ASF is available for free, this release was made possible thanks to the people that decided to support the project. If you're grateful for what we're doing, please consider a donation. Developing ASF requires massive amount of time and knowledge, especially when it comes to Steam (and its problems). Even $1 is highly appreciated and shows that you care. Thank you!