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28ms -> 8ms. Rendering board directly to a texture, instead of using …
…SDL pixel functions (#1) - moved from a 500x500 to 2560x1440 grid for more accurate scores - remove the SDL pixel position calculations and instead just map the memory address to RGB
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
---------------------------------------------------------------------------- | ||
Benchmark Time CPU Iterations | ||
---------------------------------------------------------------------------- | ||
BM_NextBoard/min_time:5.000 23.1 ms 23.1 ms 301 | ||
BM_RenderNextBoard/min_time:5.000 25.3 ms 25.2 ms 275 | ||
BM_NextBoard/min_time:5.000 356 ms 356 ms 20 | ||
BM_RenderNextBoard/min_time:5.000 362 ms 362 ms 19 |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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