#1769 - Faster box approximation of VPolytope #2252
Merged
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Closes #1769.
In 2D this implementation is less efficient for a moderate number of vertices due to the additional conversion from
low
/high
in theHyperrectangle
constructor. I guess in higher dimensions it will be more useful. Should I remove the dispatch forVPolygon
or add aninvoke
of the old method based on the number of vertices?