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While profiling, I found that all calls to gl function wrappers allocate a bit of memory. The allocation seems to come with the pointer wrapper type GLFunc.
I found that there is no allocation when const Refs are used to store the pointers.
I tested this a bit in a branch, it actually seemed to speed up my code a bit. If you're interested, I can make a pull request.
The text was updated successfully, but these errors were encountered:
Hi!
Thanks for the repo!
While profiling, I found that all calls to gl function wrappers allocate a bit of memory. The allocation seems to come with the pointer wrapper type
GLFunc
.I found that there is no allocation when const Refs are used to store the pointers.
I tested this a bit in a branch, it actually seemed to speed up my code a bit. If you're interested, I can make a pull request.
The text was updated successfully, but these errors were encountered: