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Tweaks to table tennis example #31

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4 changes: 2 additions & 2 deletions docs/src/tutorial/tabletennis.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ Now we implement a small toy example for concurrency with three actors using onl
We simulate table-tennis where a player has a name and a capability. If he gets a ball with a difficulty exceeding his capability, he looses it. Players log to a print server actor.

```julia
using Actors, Printf, Random
using Actors, Printf, Random, .Threads
import Actors: spawn

struct Player{S,T}
Expand Down Expand Up @@ -60,7 +60,7 @@ prn = spawn(s->print(@sprintf("%s\n", s)))
ping = spawn(Player("Ping", 0.8), prn, thrd=3)
pong = spawn(Player("Pong", 0.75), prn, thrd=4)

send(ping, Serve(pong))
send(ping, Serve(pong));
```

To execute the program we include the file:
Expand Down
2 changes: 1 addition & 1 deletion examples/pingpong.jl
Original file line number Diff line number Diff line change
Expand Up @@ -42,4 +42,4 @@ prn = spawn(s->print(@sprintf("%s\n", s))) # a print server
ping = spawn(Player("Ping", 0.8), prn, thrd=3)
pong = spawn(Player("Pong", 0.75), prn, thrd=4)

send(ping, Serve(pong))
send(ping, Serve(pong));