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Adicionado Inventory, ainda precisa de muitos ajustes
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Signed-off-by: Jose Eduardo - NPC <[email protected]>
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JoseEduardo committed Jun 15, 2015
1 parent b3c871e commit 2461d0c
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7 changes: 7 additions & 0 deletions Assembly-CSharp-Editor-vs.csproj
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<Compile Include="Assets\Editor\ImageEffects\SunShaftsEditor.cs" />
<Compile Include="Assets\Editor\ImageEffects\TonemappingEditor.cs" />
<Compile Include="Assets\Editor\ImageEffects\VignetteAndChromaticAberrationEditor.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\AttributeDrawer.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\Drawers.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\GenericWindow.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\ItemDatabaseWindow.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\ItemDrawer.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\ManagerDrawer.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\OnUseDrawer.cs" />
<Compile Include="Assets\Slua\Editor\CustomExport.cs" />
<Compile Include="Assets\Slua\Editor\LuaCodeGen.cs" />
<None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
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7 changes: 7 additions & 0 deletions Assembly-CSharp-Editor.csproj
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<Compile Include="Assets\Editor\ImageEffects\SunShaftsEditor.cs" />
<Compile Include="Assets\Editor\ImageEffects\TonemappingEditor.cs" />
<Compile Include="Assets\Editor\ImageEffects\VignetteAndChromaticAberrationEditor.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\AttributeDrawer.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\Drawers.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\GenericWindow.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\ItemDatabaseWindow.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\ItemDrawer.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\ManagerDrawer.cs" />
<Compile Include="Assets\Inventory\Scripts\Editor\OnUseDrawer.cs" />
<Compile Include="Assets\Slua\Editor\CustomExport.cs" />
<Compile Include="Assets\Slua\Editor\LuaCodeGen.cs" />
<None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
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23 changes: 23 additions & 0 deletions Assembly-CSharp-vs.csproj
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<Compile Include="Assets\DynamicBone\Demo\GameController.cs" />
<Compile Include="Assets\DynamicBone\Scripts\DynamicBone.cs" />
<Compile Include="Assets\DynamicBone\Scripts\DynamicBoneCollider.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\AddItem.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\BarAttribute.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\DescriptionArea.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\Displayer.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\Equipable.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\EquipmentSystem.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\MoneySystem.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\MultiPurposeButton.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\RotateAround.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\DragMouseOrbit.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\DragPanel.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Equipment.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\HotbarSlot.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Pickup.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Stats.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\ToggleInventory.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Tooltip.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\Container.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\InventoryManager.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\InventoryUtilities.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\InventoryWindow.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\Item.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\Slot.cs" />
<Compile Include="Assets\Slua\LuaObject\Custom\BindCustom.cs" />
<Compile Include="Assets\Slua\LuaObject\Custom\LuaDelegate_Deleg_GetBundleInfoDelegate.cs" />
<Compile Include="Assets\Slua\LuaObject\Custom\LuaDelegate_Deleg_SimpleDelegate.cs" />
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23 changes: 23 additions & 0 deletions Assembly-CSharp.csproj
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<Compile Include="Assets\DynamicBone\Demo\GameController.cs" />
<Compile Include="Assets\DynamicBone\Scripts\DynamicBone.cs" />
<Compile Include="Assets\DynamicBone\Scripts\DynamicBoneCollider.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\AddItem.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\BarAttribute.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\DescriptionArea.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\Displayer.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\Equipable.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\EquipmentSystem.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\MoneySystem.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\MultiPurposeButton.cs" />
<Compile Include="Assets\Inventory\Samples\Fps_Classic\Scripts\RotateAround.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\DragMouseOrbit.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\DragPanel.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Equipment.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\HotbarSlot.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Pickup.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Stats.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\ToggleInventory.cs" />
<Compile Include="Assets\Inventory\Samples\Rpg\Scripts\Tooltip.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\Container.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\InventoryManager.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\InventoryUtilities.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\InventoryWindow.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\Item.cs" />
<Compile Include="Assets\Inventory\Scripts\Runtime\Slot.cs" />
<Compile Include="Assets\Slua\LuaObject\Custom\BindCustom.cs" />
<Compile Include="Assets\Slua\LuaObject\Custom\LuaDelegate_Deleg_GetBundleInfoDelegate.cs" />
<Compile Include="Assets\Slua\LuaObject\Custom\LuaDelegate_Deleg_SimpleDelegate.cs" />
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9 changes: 9 additions & 0 deletions Assets/Inventory.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Documentation.meta

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6 changes: 6 additions & 0 deletions Assets/Inventory/Documentation/Documentation.pdf.meta

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6 changes: 6 additions & 0 deletions Assets/Inventory/Documentation/ScriptingReference.pdf.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Samples.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic.meta

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6 changes: 6 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic/Fps_Terrain.asset.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic/Items.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic/Items/Gun.meta

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53 changes: 53 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic/Items/Gun/Gun_Icon.png.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic/Items/Helmet.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic/Models.meta

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9 changes: 9 additions & 0 deletions Assets/Inventory/Samples/Fps_Classic/Models/Clock_Bomb.meta

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