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feat: The Elevator process will now automatically refresh mods in game when enabling/disabling mods in JASM chore: Added more tooltips around the app and some minor text changes
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7 changes: 7 additions & 0 deletions
7
src/GIMI-ModManager.Core/GamesService/JsonModels/JsonWeapon.cs
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namespace GIMI_ModManager.Core.GamesService.JsonModels; | ||
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internal class JsonWeapon : JsonBaseModdableObject | ||
{ | ||
public int Rarity { get; set; } | ||
public string Type { get; set; } = string.Empty; | ||
} |
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using GIMI_ModManager.Core.GamesService.Interfaces; | ||
using GIMI_ModManager.Core.GamesService.JsonModels; | ||
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namespace GIMI_ModManager.Core.GamesService.Models; | ||
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public class Weapon : BaseModdableObject, IWeapon | ||
{ | ||
public int Rarity { get; private init; } | ||
public IGameClass GameClass { get; } | ||
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private Weapon(IModdableObject moddableObject, IGameClass gameClass) : base(moddableObject) | ||
{ | ||
GameClass = gameClass; | ||
} | ||
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internal static IWeapon FromJson(JsonWeapon json, string imageFolder, int rarity, | ||
IEnumerable<IGameClass> gameClasses) | ||
{ | ||
var gameClass = gameClasses.FirstOrDefault(x => x.InternalName.Equals(json.Type)) ?? Class.NoneClass(); | ||
return new Weapon(FromJson(json, Category.CreateForWeapons(), imageFolder), gameClass) | ||
{ | ||
Rarity = rarity | ||
}; | ||
} | ||
} |
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