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This repository has been archived by the owner on Jun 23, 2022. It is now read-only.

Runtime improvement of collision and some changes to AI #237

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merged 5 commits into from
May 20, 2022

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VictorABoye
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We now return if we have detected a collision with a tile instead of also checking if we are colliding with an entity aswell.

Also fixed a crash when battling an NPC after having been in a battle with another NPC and removed some divisions from the AI.

@magnuskjaer
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I just fixed two minor "trælse ting" concerning the AI and the BattleSimulation

@VictorABoye VictorABoye merged commit e86badd into master May 20, 2022
@VictorABoye VictorABoye deleted the collision-runtime-improvement branch May 20, 2022 11:15
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3 participants