Skip to content

JoelQ/ecosystem

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

51 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Ecosystem

Ecosystem balancing simulator, originally built for Elm gamejam #4. It can be played on the game's website or on itch.io

ecosystem-1-0-0-start

Running locally

bin/server

Deployment

The game is automatically deployed to Netlify whenever the master branch gets pushed. It is available at https://elm-ecosystem.netlify.app.

Release process

The game is deployed to two places. While the latest master is auto-deployed to Netlify, we need to manually make a release to itch.io. We also cut a release on GitHub.

  1. Create a new tag with git tag -a "vX.X.X" with the desired version number.
  2. Push tag with git push --tags
  3. Make a production build with bin/build and compress the dist/ directory
  4. Find the tag on GitHub and create a new release. Attach the dist.zip file.
  5. Publish to itch.io with butler push dist.zip joelq/ecosystem:html5 --userversion X.X.X (assumes you have butler installed).
  6. Optionally create a new devlog on itch.io to discuss new features in the release. I often have very similar content to what I would put in the GitHub release description.