- Developed a Smart Enemy ( Visualization of Path Finding A* Algorithm with Field of Vision in 3d Game)
- Can follow target object position (even a moving target).
- This has two mechanism to follow the target object in a game. Field of view and Path finding Algo. A path finding algo is automatically on when the target object is outside the vision of the smart enemy. While field of view is switched on when the smart enemy can see the target object, which makes it easier for the smart enemy to just follow the target object. Both mechanism is turned on depending on the situation.
- Unity | 3D
References
- Field of view visualisation by Sebastian League from https://youtu.be/rQG9aUWarwE
- A* Pathfinding (E02: node grid) by Sebastian League from https://youtu.be/nhiFx28e7JY