-
Notifications
You must be signed in to change notification settings - Fork 124
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Failed to create DirectX12 device when transparent = true #327
Comments
We're also seeing issues when having a transparent window on Windows 11. Furthermore, we're able to reproduce a native JDK crash caused by skiko, but only when running the application in debug mode. Startup fails during initialization crashing natively. Note that the crash doesn't happen when disabling transparency. Here's the full crash log:
|
@Moonshinebot Can you please share reproducible sample on GitHub? |
Its the original post. |
Accidentally pressed the wrong button and close the Issue. Opened up. |
Can you please check this sample: |
For now, DirectX rendering fails in sample, and fallback moves to OpenGL. |
Any progress on this issue? |
I came here with the same problem so allow me to share my code for repro purposes: The project is here: https://github.com/lizainslie/Saku.kt
And on both variants the resulting application is laggy and redraws are not performant. |
I am experiencing this too, setting transparent to false is a workaround, but not ideal. |
Please check the following ticket on YouTrack for follow-ups to this issue. GitHub issues will be closed in the coming weeks. |
If transparent set to true, the console will prints out.
Info:
Windows 11
NVIDIA GeForce RTX 2070 with Max-Q Design
DirectX version: 12(Fl 12.1)
The text was updated successfully, but these errors were encountered: