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Fix consuming events of undecorated resizable window #124
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Fixes JetBrains/compose-multiplatform#1432 Fixes JetBrains/compose-multiplatform#1444 Rewrote to Compose, so Compose can handle all events by itself. I haven't managed to write code properly with AWT (branch feature/fix_drag_undecorated)
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- when we resize a heavy undecorated window from #124, it continue resizing, even if we release the mouse - when we scroll CodeViewer, it continues to scroll for 1-2 seconds Async events removed freezes for us for scrolling heavy lazy lists, but instead it adds unresponsive UI that lives its own live. Also, i checked heavy lazy list (codeviewer), and it doesn't freeze anymore during scrolling Partially fixes JetBrains/compose-multiplatform#1345 Without that we can't merge #124
…ag_undecorated2 # Conflicts: # compose/ui/ui/src/desktopMain/kotlin/androidx/compose/ui/awt/ComposeWindow.desktop.kt
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Async events is cause why sometimes interaction is so clunky: - when we resize a heavy undecorated window from #124, it continue resizing, even if we release the mouse - when we scroll CodeViewer, it continues to scroll for 1-2 seconds Async events removed freezes for us for scrolling heavy lazy lists, but instead it adds unresponsive UI that lives its own live. Also, i checked heavy lazy list (codeviewer), and it doesn't freeze anymore during scrolling Partially fixes JetBrains/compose-multiplatform#1345 Without that we can't merge #124
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Rsedaikin
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Call enter/exit events if we hover another popup Fixes JetBrains/compose-multiplatform#841 Consume key events Don't send event to focusable popup if there is no hovered popup Don't scroll outside of focusable popup Fixes JetBrains/compose-multiplatform#1346 Fix crash when we press right mouse button during dragging with left button Fixes JetBrains/compose-multiplatform#1426 Fixes JetBrains/compose-multiplatform#1176 The weird behaviour doesn't reproduce anymore after cherry-picks (this fix was reverted a few days ago here: #89) Fix lazy scrollbar Fixes JetBrains/compose-multiplatform#1430 Fix ScrollbarTest Make real synthetic move events I encountered code, where users doesn't use Compose events at all. They just listen to awtEvent, and check its type. The feature "send synthetic move event on relayout", which we recently implemented, will break such use case, as synthetic event type would not reflect reality. For example, we would resend the latest native event, which was MousePressed. The application checks it and determines, that that cursor is over some button and presses it. To fix that, the platform should provide a factory-method to create synthetic move events. Fix build Desktop. Fix problems with Enter/Exit events Resend events similar to Android: https://android-review.googlesource.com/c/platform/frameworks/support/+/1856856 On desktop we don't change the native event, as we don't know the nature of it, it can be not only MouseEvent in the future. We change only PointerEvent. This can lead to some confusion, if user reads the native event type instead of Compose event type. Fixes JetBrains/compose-multiplatform#523 Fixes JetBrains/compose-multiplatform#594 Manual test: ``` import androidx.compose.foundation.background import androidx.compose.foundation.gestures.scrollBy import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxWidth import androidx.compose.foundation.layout.height import androidx.compose.foundation.layout.padding import androidx.compose.foundation.layout.size import androidx.compose.foundation.rememberScrollState import androidx.compose.foundation.verticalScroll import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.LaunchedEffect import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.PointerEventType import androidx.compose.ui.input.pointer.pointerInput import androidx.compose.ui.platform.LocalDensity import androidx.compose.ui.unit.dp import androidx.compose.ui.window.singleWindowApplication import kotlinx.coroutines.delay @composable private fun App() { val state = rememberScrollState() Column(Modifier.size(300.dp).verticalScroll(state)) { repeat(20) { Item(it) } } } @composable private fun Item(num: Int) { var isHovered by remember { mutableStateOf(false) } Box( Modifier .fillMaxWidth() .height(50.dp) .padding(8.dp) .background(if (isHovered) Color.Red else Color.Green) .pointerInput(Unit) { while (true) { awaitPointerEventScope<Unit> { val event = awaitPointerEvent() when (event.type) { PointerEventType.Enter -> { isHovered = true } PointerEventType.Exit -> { isHovered = false } } } } } ) { Text(num.toString()) } } fun main() { singleWindowApplication { App() } } ``` Change-Id: I667c206bd08568fa0cb78208037c797bb8298702 Test: manual and ./gradlew jvmTest desktopTest -Pandroidx.compose.multiplatformEnabled=true # Conflicts: # compose/ui/ui/src/desktopMain/kotlin/androidx/compose/ui/input/pointer/PointerEvent.desktop.kt # compose/ui/ui/src/skikoMain/kotlin/androidx/compose/ui/ComposeScene.skiko.kt Get rid of mousePressed from ComposeScene mousePressed is unreliable on Windows (we can miss the release event), and doesn't work well with multiple buttons. After this fix, mouseClickable only reacts to the first pressed button. Right button click doesn't trigger callback, if there is already left mouse button is pressed. `Clickable` shouldn't be able to handle these cases. If users would want simultaneously handle multiple buttons, they have to use low-level api: ``` Modifier.pointerInput(Unit) { while (true) { val event = awaitPointerEventScope { awaitPointerEvent() } if (event.type == PointerEventType.Press && event.buttons.isPrimaryPressed) { // do something } else if (event.type == PointerEventType.Press && event.buttons.isSecondaryPressed) { // do something } } } ``` (it is verbose, there is a field for improvement) Also pass PointerButtons and PointerKeyboardModifiers to ComposeScene, instead of reading them from AWT event. Test: ./gradlew jvmTest desktopTest -Pandroidx.compose.multiplatformEnabled=true Test: the snippet from JetBrains/compose-multiplatform#1149, because changed the code for that fix Revert "Remove pointerId from ComposeScene" Remove pointerId from ComposeScene pointerId was indroduced in https://android-review.googlesource.com/c/platform/frameworks/support/+/1402607, because double click didn't work (see https://jetbrains.slack.com/archives/GT449QBCK/p1597328095373000) But it messes with hover and clicking multiple mouse buttons at the same time. Double clicking still works after removing it: ``` import androidx.compose.foundation.ExperimentalFoundationApi import androidx.compose.foundation.background import androidx.compose.foundation.combinedClickable import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.size import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.unit.dp import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalFoundationApi::class) fun main() = singleWindowApplication { Box( Modifier .size(300.dp) .background(Color.Red) .combinedClickable(onDoubleClick = { println("onDoubleClick") }, onClick = { println("onClick") }) ) { } } ``` Fixes JetBrains/compose-multiplatform#1176 Test: ./gradlew jvmTest desktopTest -Pandroidx.compose.multiplatformEnabled=true Test: manual (see the snippet) Events Fix sending events from AWT Fix disposing window in event callback Fixes JetBrains/compose-multiplatform#1448 The sequence of calls: mouseReleased window.dispose scene.dispose cancelRippleEffect scene.invalidate layer.needRedraw Fix losing Exit event on scroll Fixes JetBrains/compose-multiplatform#1324 (comment) Compose doesn't work well if we send an event with different coordinates without sending Move event before it: ``` Column { Box(size=10) Box(size=10) } ``` If we send these events: Move(5,5) -> Scroll(5,15) -> Move(5,15) Then during the scroll event, HitPathTracker forgets about the first Box, and never send Exit to it. Instead it sends the Scroll event to it. We should send events in this order: Move(5,5) -> Move(5,15) -> Scroll(5,15) -> Move(5,15) With synthetic events things more complicated, as we always send events with the same position. I suppose the proper fix should be in Compose core itself, but it would a very huge fix. Reproducer: ``` import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.size import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.ImageComposeScene import androidx.compose.ui.Modifier import androidx.compose.ui.geometry.Offset import androidx.compose.ui.input.pointer.PointerEventType import androidx.compose.ui.input.pointer.onPointerEvent import androidx.compose.ui.unit.Density import androidx.compose.ui.unit.dp import androidx.compose.ui.use import com.google.common.truth.Truth.assertThat import org.junit.Test import org.junit.runner.RunWith import org.junit.runners.JUnit4 @OptIn(ExperimentalComposeUiApi::class) @RunWith(JUnit4::class) class MouseHoverFilterTest { // bug: JetBrains/compose-multiplatform#1324 (comment) @test fun `move from one component to another, between another non-move event`() = ImageComposeScene( width = 100, height = 100, density = Density(1f) ).use { scene -> var enterCount1 = 0 var exitCount1 = 0 var enterCount2 = 0 var exitCount2 = 0 scene.setContent { Column { Box( modifier = Modifier .pointerMove( onEnter = { enterCount1++ }, onExit = { exitCount1++ } ) .size(10.dp, 10.dp) ) Box( modifier = Modifier .pointerMove( onEnter = { enterCount2++ }, onExit = { exitCount2++ } ) .size(10.dp, 10.dp) ) } } scene.sendPointerEvent(PointerEventType.Enter, Offset(5f, 5f)) assertThat(enterCount1).isEqualTo(1) assertThat(exitCount1).isEqualTo(0) assertThat(enterCount2).isEqualTo(0) assertThat(exitCount2).isEqualTo(0) // Compose doesn't work well if we send an event with different type and different coordinates, without sending move event before it scene.sendPointerEvent(PointerEventType.Scroll, Offset(5f, 15f)) scene.sendPointerEvent(PointerEventType.Move, Offset(5f, 15f)) assertThat(enterCount1).isEqualTo(1) assertThat(exitCount1).isEqualTo(1) assertThat(enterCount2).isEqualTo(1) assertThat(exitCount2).isEqualTo(0) } } ``` Another issue: JetBrains/compose-multiplatform#1480 Fix losing hover events, speed up scroll Fixes JetBrains/compose-multiplatform#1324 Fix crash when AWT event is sent after the window is disposed Fixes JetBrains/compose-multiplatform#1448 (comment) AWT can send event even after calling `window.dipose` I checked, and it nothing to do with scheduleSyntheticMoveEvent - the crash still reproducible without it. Remove async events Async events is cause why sometimes interaction is so clunky: - when we resize a heavy undecorated window from #124, it continue resizing, even if we release the mouse - when we scroll CodeViewer, it continues to scroll for 1-2 seconds Async events removed freezes for us for scrolling heavy lazy lists, but instead it adds unresponsive UI that lives its own live. Also, i checked heavy lazy list (codeviewer), and it doesn't freeze anymore during scrolling Partially fixes JetBrains/compose-multiplatform#1345 Without that we can't merge #124 1
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- Get rid of async - consume - check if disposed JetBrains/compose-multiplatform#1448 JetBrains/compose-multiplatform#1345 The sequence of calls: mouseReleased window.dispose scene.dispose cancelRippleEffect scene.invalidate layer.needRedraw Fix crash when AWT event is sent after the window is disposed Fixes JetBrains/compose-multiplatform#1448 (comment) AWT can send event even after calling `window.dipose` Remove async events Async events is cause why sometimes interaction is so clunky: - when we resize a heavy undecorated window from #124, it continue resizing, even if we release the mouse - when we scroll CodeViewer, it continues to scroll for 1-2 seconds Async events removed freezes for us for scrolling heavy lazy lists, but instead it adds unresponsive UI that lives its own live. Also, i checked heavy lazy list (codeviewer), and it doesn't freeze anymore during scrolling
igordmn
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Because of that we sometimes have a clunky unresponsive UI that lives its own live: - when we resize a heavy undecorated window, it continues to resize, even if we release the mouse (after we upstream this feature #124) - when we scroll CodeViewer, it continues to scroll for 1-2 seconds. when we scroll fast up/down, it will also be scrolling up/down for some time. We added it in the past to remove freezes when we scroll heavy lazy lists: - the user scrolls very fast - we receive 30-50 events in one frame - we handle each scroll event (each event can be processed for 50ms), and freeze rendering for some time (for 1-2 seconds) The better fix for this issue would be either to: 1. handle only the first scroll event, and skip the others in the current frame (this was already implemented here: https://android-review.googlesource.com/c/platform/frameworks/support/+/1837304/33/compose/foundation/foundation/src/commonMain/kotlin/androidx/compose/foundation/gestures/Scrollable.kt#233) 2. or batch multiple scroll events into the one big event (it is planned in JetBrains/compose-multiplatform#1345) The code inside MouseScrollFilter.kt isn't used anywhere in Compose, it just committed to maintain backward compatibility and to keep codebase in sync with jb-main. It is marked as Experimental in Compose 1.0.0 MPP, so it is probably safe to remove it in 1.2.0 Additional fix: Fix crash when AWT event is sent after the window is disposed (we check isDisposed on every event now). AWT can send event even after calling `window.dipose` Fixes JetBrains/compose-multiplatform#1448 (comment) Test: ./gradlew jvmTest desktopTest -Pandroidx.compose.multiplatformEnabled=true
igordmn
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Because of that we sometimes have a clunky unresponsive UI that lives its own live: - when we resize a heavy undecorated window, it continues to resize, even if we release the mouse (after we upstream this feature #124) - when we scroll CodeViewer, it continues to scroll for 1-2 seconds. when we scroll fast up/down, it will also be scrolling up/down for some time. We added it in the past to remove freezes when we scroll heavy lazy lists: - the user scrolls very fast - we receive 30-50 events in one frame - we handle each scroll event (each event can be processed for 50ms), and freeze rendering for some time (for 1-2 seconds) The better fix for this issue would be either to: 1. handle only the first scroll event, and skip the others in the current frame (this was already implemented here: https://android-review.googlesource.com/c/platform/frameworks/support/+/1837304/33/compose/foundation/foundation/src/commonMain/kotlin/androidx/compose/foundation/gestures/Scrollable.kt#233) 2. or batch multiple scroll events into the one big event (it is planned in JetBrains/compose-multiplatform#1345) The code inside MouseScrollFilter.kt isn't used anywhere in Compose, it just committed to maintain backward compatibility and to keep codebase in sync with jb-main. It is marked as Experimental in Compose 1.0.0 MPP, so it is probably safe to remove it in 1.2.0. It breaks tests though (not functional itself). Mark it @ignored for now, will remove when we upstream ImageComposeScene. Additional fix: Fix crash when AWT event is sent after the window is disposed (we check isDisposed on every event now). AWT can send event even after calling `window.dipose` Fixes JetBrains/compose-multiplatform#1448 (comment) Test: ./gradlew jvmTest desktopTest -Pandroidx.compose.multiplatformEnabled=true
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Because of that we sometimes have a clunky unresponsive UI that lives its own live: - when we resize a heavy undecorated window, it continues to resize, even if we release the mouse (after we upstream this feature JetBrains#124) - when we scroll CodeViewer, it continues to scroll for 1-2 seconds We added it in the past to remove freezes when we scroll heavy lazy lists: - the user scrolls very fast - we receive 30-50 events in one frame - we handle each scroll event (each event can be processed for 50ms), and freeze rendering for some time (for 1-2 seconds) The better fix for this issue would be either to: 1. handle only the first scroll event, and skip the others in the current frame (this was already implemented here: https://android-review.googlesource.com/c/platform/frameworks/support/+/1837304/33/compose/foundation/foundation/src/commonMain/kotlin/androidx/compose/foundation/gestures/Scrollable.kt#233) 2. or batch multiple scroll events into the one big event (it is planned in JetBrains/compose-multiplatform#1345) The code inside MouseScrollFilter.kt isn't used anywhere in Compose, it just committed to maintain backward compatibility and to keep codebase in sync with jb-main. It is marked as Experimental in Compose 1.0.0 MPP, so it is probably safe to remove it in 1.2.0. It breaks tests though (not functional itself). I mark it @ignored for now, will remove when we upstream ImageComposeScene. Additional fix: Fix crash when AWT event is sent after the window is disposed (we check isDisposed on every event now). AWT can send event even after calling `window.dispose` Fixes JetBrains/compose-multiplatform#1448 (comment) Test: ./gradlew jvmTest desktopTest -Pandroidx.compose.multiplatformEnabled=true Change-Id: I2ffac68c0e9d13bbfb51dbcc980a139c1ec701bd
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Fixes JetBrains/compose-multiplatform#1432
Fixes JetBrains/compose-multiplatform#1444
Rewrote to Compose, so Compose can handle all events by itself.
I haven't managed to write code properly with AWT (branch feature/fix_drag_undecorated)