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Jerboa-app committed Aug 22, 2024
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2 changes: 1 addition & 1 deletion glSpriteRenderer_8h_source.html
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<div class="ttc" id="aclassjGL_1_1GL_1_1glSpriteRenderer_html_a902b53bd5d62398d33ad540b4e7115b0"><div class="ttname"><a href="classjGL_1_1GL_1_1glSpriteRenderer.html#a902b53bd5d62398d33ad540b4e7115b0">jGL::GL::glSpriteRenderer::~glSpriteRenderer</a></div><div class="ttdeci">~glSpriteRenderer()</div><div class="ttdef"><b>Definition:</b> glSpriteRenderer.h:30</div></div>
<div class="ttc" id="aclassjGL_1_1GL_1_1glSpriteRenderer_html_a9ee79c58cd4ec9be0655d420520390b6"><div class="ttname"><a href="classjGL_1_1GL_1_1glSpriteRenderer.html#a9ee79c58cd4ec9be0655d420520390b6">jGL::GL::glSpriteRenderer::glSpriteRenderer</a></div><div class="ttdeci">glSpriteRenderer(size_t sizeHint)</div><div class="ttdef"><b>Definition:</b> glSpriteRenderer.h:18</div></div>
<div class="ttc" id="aclassjGL_1_1SpriteRenderer_html"><div class="ttname"><a href="classjGL_1_1SpriteRenderer.html">jGL::SpriteRenderer</a></div><div class="ttdoc">Renders sprites in batches, with optional render priority.</div><div class="ttdef"><b>Definition:</b> spriteRenderer.h:30</div></div>
<div class="ttc" id="aclassjGL_1_1SpriteRenderer_html_a84d231898567a26b352755d2165f1f0e"><div class="ttname"><a href="classjGL_1_1SpriteRenderer.html#a84d231898567a26b352755d2165f1f0e">jGL::SpriteRenderer::ids</a></div><div class="ttdeci">std::multimap&lt; RenderPriority, SpriteId &gt; ids</div><div class="ttdef"><b>Definition:</b> spriteRenderer.h:139</div></div>
<div class="ttc" id="aclassjGL_1_1SpriteRenderer_html_a84d231898567a26b352755d2165f1f0e"><div class="ttname"><a href="classjGL_1_1SpriteRenderer.html#a84d231898567a26b352755d2165f1f0e">jGL::SpriteRenderer::ids</a></div><div class="ttdeci">std::multimap&lt; RenderPriority, SpriteId &gt; ids</div><div class="ttdef"><b>Definition:</b> spriteRenderer.h:140</div></div>
<div class="ttc" id="aclassjGL_1_1SpriteRenderer_html_a915d56ada72d7bd6310da7f45c2fa4a0"><div class="ttname"><a href="classjGL_1_1SpriteRenderer.html#a915d56ada72d7bd6310da7f45c2fa4a0">jGL::SpriteRenderer::draw</a></div><div class="ttdeci">virtual void draw()</div><div class="ttdoc">Draw with default shader and priority.</div><div class="ttdef"><b>Definition:</b> spriteRenderer.h:90</div></div>
<div class="ttc" id="aglShader_8h_html"><div class="ttname"><a href="glShader_8h.html">glShader.h</a></div></div>
<div class="ttc" id="agl_8h_html"><div class="ttname"><a href="gl_8h.html">gl.h</a></div></div>
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