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<li class="toctree-l1"><a class="reference internal" href="../game.common.map.html">Gameboard Class</a></li> | ||
<li class="toctree-l1"><a class="reference internal" href="../game.common.map.html#module-game.common.map.occupiable">Occupiable Class</a></li> | ||
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<h1>Source code for base_client</h1><div class="highlight"><pre> | ||
<span></span><span class="kn">from</span> <span class="nn">game.client.user_client</span> <span class="kn">import</span> <span class="n">UserClient</span> | ||
<span class="kn">from</span> <span class="nn">game.common.enums</span> <span class="kn">import</span> <span class="o">*</span> | ||
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<div class="viewcode-block" id="Client"><a class="viewcode-back" href="../base_client.html#base_client.Client">[docs]</a><span class="k">class</span> <span class="nc">Client</span><span class="p">(</span><span class="n">UserClient</span><span class="p">):</span> | ||
<span class="c1"># Variables and info you want to save between turns go here</span> | ||
<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> | ||
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span> | ||
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<div class="viewcode-block" id="Client.team_name"><a class="viewcode-back" href="../base_client.html#base_client.Client.team_name">[docs]</a> <span class="k">def</span> <span class="nf">team_name</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> | ||
<span class="w"> </span><span class="sd">"""</span> | ||
<span class="sd"> Allows the team to set a team name.</span> | ||
<span class="sd"> :return: Your team name</span> | ||
<span class="sd"> """</span> | ||
<span class="k">return</span> <span class="s1">'Team 1'</span></div> | ||
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<span class="c1"># This is where your AI will decide what to do</span> | ||
<div class="viewcode-block" id="Client.take_turn"><a class="viewcode-back" href="../base_client.html#base_client.Client.take_turn">[docs]</a> <span class="k">def</span> <span class="nf">take_turn</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">turn</span><span class="p">,</span> <span class="n">actions</span><span class="p">,</span> <span class="n">world</span><span class="p">,</span> <span class="n">avatar</span><span class="p">):</span> | ||
<span class="w"> </span><span class="sd">"""</span> | ||
<span class="sd"> This is where your AI will decide what to do.</span> | ||
<span class="sd"> :param turn: The current turn of the game.</span> | ||
<span class="sd"> :param actions: This is the actions object that you will add effort allocations or decrees to.</span> | ||
<span class="sd"> :param world: Generic world information</span> | ||
<span class="sd"> """</span> | ||
<span class="k">pass</span></div></div> | ||
</pre></div> | ||
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