Michelangelo Frontend is a client application made using Unreal Engine for Michelangelo, a tool that allows artists to create 3D content through procedural modeling.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
- Install Unreal Engine 4 and Visual Studio
- Right-click on Michelangelo.uproject and select Generate Visual Studio project files
- Open Michelangelo.sln and compile the project
- Add the UnitTest project to the solution and run the tests using the Visual Studio's Test Explorer
- Start the application
- Unreal Engine 4 - Engine used to build the client
- nlohmann/JSON - JSON for Modern C++
- libcurl - API for network communication
- Martin Ilčík - Product owner and head of the Michelangelo project
- João Maia - Initial development of the Michelangelo client - JPMMaia