This repository has been archived by the owner on Jun 10, 2024. It is now read-only.
Releases: JLChnToZ/SkinnedMeshCombiner
Releases · JLChnToZ/SkinnedMeshCombiner
0.9.3
0.9.2
0.9.1
0.9.0
0.8.2
0.8.1
0.8.0
New feature:
- Experimentally handles VRCPhysBone, DynamicBone and VRM SpringBone when cleaning up, to preserves their chain.
- You can merge into an ordinary mesh renderer instead of skinned mesh renderer, while it will not preserve blend shapes and bones data, instead it will enforce to apply the state (Almost identical to making a statue/immobile figure of your rigged model).
Full Changelog: 0.7.2...0.8.0
0.7.2
- Bug fixes on merging zero vertices mesh/sub mesh
Full Changelog: 0.7.1...0.7.2
0.7.1
- Minor bug fixes on not reducing triangles cause by a logic bug while refactoring.
Full Changelog: 0.7.0...0.7.1
0.7.0
- You can remove portions of a mesh where attached bones are set to scale 0 (Another common approach to hide parts of a model)
- Additionally, you can choose to remove/retain portions where there isn't any bone (missing) attach to it (but it should have one). Default it is enabled for each skinned meshes.
- Now you can choose to retain or remove sub meshes that hasn't any materials assigned (Which will shows a lovely pink color in the scene)
- Some refactoring and bug fixes
Full Changelog: 0.6.0...0.7.0