Release 0.0.15.alpha
Upgrade HUD
Type of Change
Minor
Description
- Updated and Relocated Speedometer appearance
- Introduced a Tachometer to appear next to the Speedometer
- Introduced flame effect to the Speedometer and tachometer when they reach high speed
- Refactor blade collisions for minimal impact on blade speed
- Implement a multi-dash system that allows for quick consecutive dashes
- Implement a health system for the Player that allows for the Player to take multiple hits before signaling death
- Implement a screen shake and Player animations when damage is taken
- Introduce Invulnerable and Hitstunned states to Player
- Refactor Player state to be more manageable
- Add Health and Dash icons and animations to the HUD that match the Players state
- Add elapsed time to HUD
- Add enemy kill counter to HUD
- Introduce combo system and display current and highest combo on the HUD
- Add elapsed time, kill count, and highest combo to game over screen