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Change folder where open type fonts are looked for #1407

Change folder where open type fonts are looked for

Change folder where open type fonts are looked for #1407

Triggered via push April 16, 2024 11:58
Status Success
Total duration 1h 44m 59s
Artifacts 11

build.yml

on: push
Configure Build Parameters
25s
Configure Build Parameters
Matrix: build
Sign the MacOS .app
0s
Sign the MacOS .app
Publish changelog from last major build to open-brush-docs
0s
Publish changelog from last major build to open-brush-docs
Publish Pimax Release
0s
Publish Pimax Release
Publish Viveport Release
0s
Publish Viveport Release
Publish Itch.io Release
0s
Publish Itch.io Release
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 2+ Release
Publish Oculus Quest 1 Release
0s
Publish Oculus Quest 1 Release
Publish Oculus Rift Release
0s
Publish Oculus Rift Release
Publish Pico Releases
0s
Publish Pico Releases
Publish Zapbox iOS
0s
Publish Zapbox iOS
Create and Notarize DMG
0s
Create and Notarize DMG
Publish Steam Release
0s
Publish Steam Release
Create Github Release
0s
Create Github Release
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Annotations

11 warnings
MacOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Pimax
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Rift
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS Zapbox
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Linux
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (2+)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico (CN)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Android OpenXR Expired
410 MB
Android Pico Expired
373 MB
Android Pico (CN) Expired
373 MB
Linux Expired
286 MB
MacOS Expired
287 MB
Oculus Quest (1) Expired
399 MB
Oculus Quest (2+) Expired
411 MB
Windows OpenXR Expired
284 MB
Windows Pimax Expired
284 MB
Windows Rift Expired
287 MB
iOS Zapbox Expired
423 MB