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changed diagnostics from seconds to milliseconds (bevyengine#5554)
Co-authored-by: Alice Cecile <[email protected]> # Objective Change frametimediagnostic from seconds to milliseconds because this will always be less than one seconds and is the common diagnostic display unit for game engines. ## Solution - multiplied the existing value by 1000 --- ## Changelog Frametimes are now reported in milliseconds Co-authored-by: Syama Mishra <[email protected]> Co-authored-by: McSpidey <[email protected]> Co-authored-by: Carter Anderson <[email protected]>
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