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Added support for cards costing multiple of the same Mox colour. Added a new Hint and DialogueEvent 'notEnoughSameColourGemsHint' to the CardCostManager, used in the game when a card cannot be played due to needing additional Mox of an already-present colour.
Examples of what this looks like in Acts 1 and 2:
Visual support for multi-mox in Act 3 has already been added by division here: #305 (comment)