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github-actions committed Jul 19, 2024
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89 changes: 89 additions & 0 deletions api/InscryptionAPI.CardCosts.CardCostManager.html
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Expand Up @@ -88,6 +88,52 @@ <h5 id="InscryptionAPI_CardCosts_CardCostManager_syntax">Syntax</h5>
<pre><code class="lang-csharp hljs">[HarmonyPatch]
public static class CardCostManager</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="InscryptionAPI_CardCosts_CardCostManager_notEnoghSameColourGemsEvent" data-uid="InscryptionAPI.CardCosts.CardCostManager.notEnoghSameColourGemsEvent">notEnoghSameColourGemsEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static DialogueEvent notEnoghSameColourGemsEvent</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">DialogueEvent</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="InscryptionAPI_CardCosts_CardCostManager_notEnoughSameColourGemsHint" data-uid="InscryptionAPI.CardCosts.CardCostManager.notEnoughSameColourGemsHint">notEnoughSameColourGemsHint</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static HintsHandler.Hint notEnoughSameColourGemsHint</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">DiskCardGame.HintsHandler.Hint</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<a id="InscryptionAPI_CardCosts_CardCostManager_AllCustomCosts_" data-uid="InscryptionAPI.CardCosts.CardCostManager.AllCustomCosts*"></a>
Expand Down Expand Up @@ -380,6 +426,49 @@ <h5 class="returns">Returns</h5>
</tr>
</tbody>
</table>
<a id="InscryptionAPI_CardCosts_CardCostManager_NewGemsCostRequirementMet_" data-uid="InscryptionAPI.CardCosts.CardCostManager.NewGemsCostRequirementMet*"></a>
<h4 id="InscryptionAPI_CardCosts_CardCostManager_NewGemsCostRequirementMet_DiskCardGame_PlayableCard_" data-uid="InscryptionAPI.CardCosts.CardCostManager.NewGemsCostRequirementMet(DiskCardGame.PlayableCard)">NewGemsCostRequirementMet(PlayableCard)</h4>
<div class="markdown level1 summary"><p>A new method that overrides the result of PlayableCard.GemsCostRequirement. Override this if you want to modify GemsCostRequirementMet.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool NewGemsCostRequirementMet(PlayableCard card)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
<td><span class="parametername">card</span></td>
<td><p>The PlayableCard currently being checked.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p>Boolean representing if the card&apos;s gem cost has been met or not.</p>
</td>
</tr>
</tbody>
</table>
<a id="InscryptionAPI_CardCosts_CardCostManager_PlaySelectedCardToSlot_" data-uid="InscryptionAPI.CardCosts.CardCostManager.PlaySelectedCardToSlot*"></a>
<h4 id="InscryptionAPI_CardCosts_CardCostManager_PlaySelectedCardToSlot_DiskCardGame_PlayerHand_DiskCardGame_PlayableCard_DiskCardGame_CardSlot_" data-uid="InscryptionAPI.CardCosts.CardCostManager.PlaySelectedCardToSlot(DiskCardGame.PlayerHand,DiskCardGame.PlayableCard,DiskCardGame.CardSlot)">PlaySelectedCardToSlot(PlayerHand, PlayableCard, CardSlot)</h4>
<div class="markdown level1 summary"><p>Does two things:
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