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using APIPlugin; | ||
using DiskCardGame; | ||
using HarmonyLib; | ||
using UnityEngine; | ||
|
||
namespace API.Patches | ||
{ | ||
[HarmonyPatch(typeof(CardDisplayer3D), "GetEmissivePortrait")] | ||
public class CardDisplayer3D_GetEmissivePortrait | ||
{ | ||
static bool Prefix(Sprite mainPortrait, ref Sprite __result) | ||
{ | ||
Sprite sprite; | ||
if (NewCard.emissions.TryGetValue(mainPortrait.name, out sprite)) | ||
{ | ||
__result = sprite; | ||
return false; | ||
} | ||
if (CustomCard.emissions.TryGetValue(mainPortrait.name, out sprite)) | ||
{ | ||
__result = sprite; | ||
return false; | ||
} | ||
return true; | ||
} | ||
} | ||
} |