TEAM-1 (Wildum, Illedan and AntiSquid)
There will be no other bugfixes, unless they are critical.
Content:
- Balance notes multi
- Balance notes
- Bugs
- Unit stats
- Skill stats
- Item information
- Game loop
- Attacktime
- Towers deal 190 damage.
- Lane units select first an enemy unit as target and then an enemy hero as target if not aggroed.
- Item maximum cost reduced from 1500 to 1200. Legendary items should now be easier to purchase.
- VALKYRIE JUMP cast time increased to 0.15.
- Burning ground damage increased to 5*manaregn + 30
- DR. Strange pull has ranged increased to 400
- Dr. Strange shield is now 0.5*maxmana + 50 and has a manacost of 40
- HULK CHARGE lowered range to 300 and reduced his damage when landing to 50%. Still -150 movespeed
Known bugs:
- VALK jumping closest to an invisible unit will try to attack the invisible unit(and be denied the action) while there was an availiable target.
- Pull does not allways pull.
Fixed:
- Wire does now stuns correctly. (is updated during thursday)
- Can move / bash tower
- Mana used in Burning ground and AOE heal now uses mana at time of usage.
- Inputs with stunned allied
- Attacking a unit when distance to the unit matches hero's range. (exact match at start of turn)
- This caused the hero to move towards the target.
- Possible to deny your allied unit if it has 40% of your hero's maxhp.
- It is intended to be 40% of the unit's maxhp. (This check is done when the attack starts.)
- Valkyrie no longer deals damage to allied units when flipping them
- Fireball doesn't allways hit targets, because of a rounding error.
- Dead hero in a bush, makes enemies in the same bush visible. Lasts the rest of the game.
- Printing
MOVE NaN NaN
- 2 heroes killing a forrest creature at the exact same time with equal damage. Gives right player the kill.
- Both players will get 100% of the gold.
- Missing cast times and some invalid durations in the Statement.
- Printing
MOVE Infinity Infinity
- Generated by PrintStats
TYPE | MEELE | HEALTH | DAMAGE | RANGE | MOVESPEED | ATTACKTIME | GOLD | MANA | MANAREG |
---|---|---|---|---|---|---|---|---|---|
TOWER | false | 3000 | 190 | 400 | 0 | 0.2 | 0 | 0 | 0 |
UNIT | true | 400 | 25 | 90 | 150 | 0.2 | 30 | 0 | 0 |
UNIT | false | 250 | 35 | 300 | 150 | 0.2 | 50 | 0 | 0 |
GROOT | true | 400 | 35 | 150 | 250 | 0.2 | 100 | 0 | 0 |
HERO-VALKYRIE | true | 1400 | 65 | 130 | 200 | 0.1 | 300 | 155 | 2 |
HERO-DEADPOOL | true | 1380 | 80 | 110 | 200 | 0.1 | 300 | 100 | 1 |
HERO-IRONMAN | false | 820 | 60 | 270 | 200 | 0.1 | 300 | 200 | 2 |
HERO-DOCTOR_STRANGE | false | 955 | 50 | 245 | 200 | 0.1 | 300 | 300 | 2 |
HERO-HULK | true | 1450 | 80 | 95 | 200 | 0.1 | 300 | 90 | 1 |
HERO | NAME | MANACOST | COOLDOWN | DURATION | CASTTIME | RANGE | TARGETTYPE | TARGETTEAM |
---|---|---|---|---|---|---|---|---|
VALKYRIE | SPEARFLIP | 20 | 3 | 1 | 0.0 | 155 | UNIT | BOTH |
VALKYRIE | JUMP | 35 | 3 | 1 | 0.15 | 250 | POSITION | ENEMY |
VALKYRIE | POWERUP | 50 | 7 | 4 | 0.0 | 0 | SELF | NONE |
DEADPOOL | COUNTER | 40 | 5 | 1 | 0.0 | 350 | SELF | ENEMY |
DEADPOOL | WIRE | 50 | 9 | 2 | 0.0 | 200 | POSITION | ENEMY |
DEADPOOL | STEALTH | 30 | 6 | 5 | 1.0 | 0 | POSITION | NONE |
IRONMAN | BLINK | 16 | 3 | 1 | 0.05 | 200 | POSITION | NONE |
IRONMAN | FIREBALL | 60 | 6 | 1 | 0.0 | 900 | POSITION | ENEMY |
IRONMAN | BURNING | 50 | 5 | 1 | 0.01 | 250 | POSITION | ENEMY |
DOCTOR_STRANGE | AOEHEAL | 50 | 6 | 1 | 0.01 | 250 | POSITION | ALLIED |
DOCTOR_STRANGE | SHIELD | 40 | 6 | 3 | 0.0 | 500 | UNIT | ALLIED |
DOCTOR_STRANGE | PULL | 40 | 5 | 1 | 0.1 | 400 | UNIT | BOTH |
HULK | CHARGE | 20 | 4 | 1 | 0.05 | 300 | UNIT | ENEMY |
HULK | EXPLOSIVESHIELD | 30 | 8 | 4 | 0.0 | 100 | SELF | ENEMY |
HULK | BASH | 40 | 10 | 2 | 0.1 | 150 | UNIT | ENEMY |
STAT | PRICE | MAXCOUNT |
---|---|---|
damage | 7.2 | 100000000 |
health | 0.7 | 2500 |
mana | 0.5 | 100 |
moveSpeed | 3.6 | 150 |
manaregeneration | 50.0 | 50 |
Every game includes 3 potions: 500 health, 100 health and 50 mana.
Items in each pricerange: 5.
PRICE RANGE | MIN | MAX |
---|---|---|
Bronze | 50 | 200 |
Silver | 200 | 550 |
Golden | 550 | 1300 |
Legendary | 1300 | 3000 |
Formula used to calculate end price. This is done after the creation given a price range:
Math.max(Math.ceil(totalCost/2), Math.ceil(totalCost-(totalCost*totalCost/6000)))
void play() {
SpawnLaneUnits();
SpawnGroots();
GetPlayerCommands();
CreateEventsFromPlayerCommands();
FindActionForLaneUnits();
FindActionForTower();
FindActionForGroot();
RecalculateEventsIncludingMovingUnits();
double t = 0.0;
while (t <= 1.0) {
CheckGameOver();
FindNextEvent();
MoveUnitsToEventTime();
FindAllEventsAtSameTime();
PlayEvents();
HandleDamage();
RecalculateEventsOfChangedUnits();
}
MoveUnitsToT1();
RemoveEventsNotValid();
UpdateAfterRoundOnUnits(); // stun, cooldown, mana, visibility timer, rounding x/y
UpdateVisibility();
}
This method returns at what time your attack will hit a target, while assuming the target doesn't move.
public double AttackTime(Unit unit)
{
var dist = Distance(unit);
double t = 0;
if (dist > attackRange)
{
t = (dist - attackRange) / movementSpeed;
dist = attackRange;
}
t += attackTime;
if (attackRange > 150)
{
t += attackTime * (dist / attackRange);
}
return t;
}