This library calculates render data in real-time from audio-data which can be used to draw (interactive) audio waveforms. waveshaper-dom is a libray that uses this to render interactive waveforms in the browser. The output is stored in the lastProcessResult property and is given per track to the registered callbacks. The format of the output data is per track a Float32Array which can be read in the following way:
for(let i = 0; i < data.length; i += 4) {
const negativeValue = data[i];
const positiveValue = data[i + 1];
const isIntervalBorder = data[i + 2];
const isInsideInterval = data[i + 3];
}
The length of the result array is options.width * 4, with each group of 4 containing information for a single point.
npm install waveshaper
- API
- Demo - Demo using waveshaper-dom
const options = {
samplesPerPixel: 1024,
resolution: 64,
width: 300,
scrollPosition: 0,
meterType: 'rms',
samplerate: 44100
};
// data would generally contain decoded audio data
// If no data is provided the result array contains all 0's for positive and negative values.
const data = [
{ id: '1', data: new Float32Array(44100) },
{ id: '2', data: new Float32Array(44100) },
];
const tracks = [
{
id: '1', intervals: [
{ id: '1', start: 10, end: 30, offsetStart: 5, index: 1, source: '1' },
{ id: '2', start: 15, end: 20, offsetStart: 2, index: 2, source: '2' },
]
},
{
id: '2', intervals: [
{ id: '3', start: 10, end: 30, offsetStart: 5, index: 1, source: '1' },
{ id: '4', start: 15, end: 20, offsetStart: 2, index: 2, source: '2' },
]
},
];
const callback = function(options, renderData) {
// Options at time process was called
console.log(options);
for(let i = 0; i < renderData.length; i += 4) {
const negativeValue = renderData[i];
const positiveValue = renderData[i + 1];
const isIntervalBorder = renderData[i + 2];
const isInsideInterval = renderData[i + 3];
}
};
const WS = new WaveShaper(options);
WS.setData(...data)
.setTracks(...tracks)
.on('1', callback)
.on('2', callback)
.process();
console.log(WS.lastProcessResult);