OpenFPS is a project that aims to help people build first-person shooter (FPS) games in Godot, as this field is lacking interest around the godot comuunity.
- Basic FPS character controller.
- Weapon system that supports only a gun as of now.
- Reloading mechanism that works.
- An enemy.
- Hitscan weapon mechanisem.
- HUD showing remaining bullets.
- An open enivronment for future contributions.
By using OpenFPS, you can save yourself a significant amount of time and effort in building your own FPS game.
OpenFPS is still under development, but it is a valuable resource for anyone who wants to build an FPS game in Godot.
Bullets, full vs empty:
Code is licensed under MIT License.
All assets are licensed under Creative Commons (CC BY 4.0)
Crediting this project isn't required but is highly appreciated