Skip to content

First Prototype Build

Compare
Choose a tag to compare
@xuyanwen2012 xuyanwen2012 released this 14 May 03:11
· 201 commits to master since this release

Every team's game will be different, but there are a few key elements we want to see present in your first prototype build:

  • A "core loop" is present, meaning you have defined states and some means to switch between them (5 pts.)

  • The player can interact with the game. You should have at least one mechanic operational. If you make a platformer, perhaps movement and jumping are implemented. If you make a narrative game, perhaps the dialog boxes are implemented. If you're making a hidden object game, perhaps the basic point/click verbs are implemented. (5)

  • Some temporary graphics assets should be in place. What good are core loops and interactions if there is nothing to look at? These should be assets you create, even if they are geometric primitives, quick doodles, or magazine cutouts. (5)

  • Some temporary sound assets. Don't leave decisions about sound until the end of the design process. Sound is integral to making a game feel "real." Make sure your game makes some noise. (5)

  • You must have your version control workflow established. GitHub is the standard we are using. Make sure you have a repository setup. (5)