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Isometric tileset changes for 3d vision #2036
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old png causes compiling to fail
This reverts commit 9b9c535.
hitbutton is missing a t_open_air sprite here, no? |
Well, you're not wrong. The 3D vision PR includes changes to the fallback system when sprites are not found. A missing |
You're removng the json that assigns |
This reverts commit 40ff3e2.
Summary
Tileset changes for CleverRaven/Cataclysm-DDA#66383
Content of the change
Basically the isometric counterpart of #2008.
This should only be merged if CleverRaven/Cataclysm-DDA#66383 is.
Isometric tilesets require minor changes as follows:
t_open_air
and variants should either be unassigned or semi-transparent. I opted to unassign them and let the fallback fog do the job. Feel free to replace it if there is something better.tr_ledge
needs to be assigned a blank sprite to prevent a fallback sprite from being drawn.Affected tilesets are SmashButton_iso and Ultica_iso.
My sprites are made in Krita 5.1 and saved using default settings.
Testing
Compose script ran successfully and modified tiles interact properly with the 3D vision PR. Did not notice any unintended changes in comparison to the current master.
Additional information