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ProjectEsky_UnrealIntegration

This is experimental, and still a work in progress.

What is missing:

  • MRTK Integration
  • Relocalization

How to use:

  • Clone project
  • Open Config/DataConfig.json and update your v2 render float variables, and set your display offsets, as well as your leapmotion tracker and camera rig offsets
  • Open ProjectEsky.uproject, allow it to build the plugins
  • The 'Test Map' within the Esky plugin's content is your go to default scene setup, alternatively just drag a 'NSRig' actor from the esky content folder into the scene
  • Hit play, have fun!

Known Issues

  • Having the editor open will prevent standalone builds with esky enabled not to work

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