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Post Processing has been completely reworked. The new implementation is now 100% game accurate, with all the settings the games use (Genshin Impact, Star Rail, Wuthering Waves).
Removed inaccurate Tonemapping and Color Grading, replaced it with a baked LUT system. If you're capable of generating/creating/ripping LUTs yourself, you will be able to very easily slot them into this system.
The previous iteration the post processing was using innacurate tone mapping solutions that the community has been using for them but now the equations have been replace with the correct ones from the games. Wuthering waves and star rail are the same system however their LUTs are different.
Default LUTs have been provided for star rail and wuthering waves, genshin impact is relying on its filmic HDR tonemapper instead of the LUTs.
Introduced Sharpening as used in star rail but kept as an option for all games.
Introduced Vignette as used in in star rail but kept as an option for all games.
Introduce a new bloom system with the intention of being 100% accurate to the game. This includes a more complex and optimized bloom pass, while still retaining the easy to use settings from before.
Subtle dithering to all the images as the games do the same. This is most noticeable in Genshin Impact. This cannot be disabled at this moment as it helps fight color banding.