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Moving to Mesh Shaders #604

Moving to Mesh Shaders

Moving to Mesh Shaders #604

Workflow file for this run

name: macOS
on:
push:
branches: [ "main" ]
pull_request:
workflow_dispatch:
# Config to allow vcpkg to write dependency graph to the repo
permissions:
contents: write
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
VCPKG_FEATURE_FLAGS: dependencygraph
jobs:
build:
strategy:
fail-fast: false
matrix:
toolsets: [
{preset: arm64-macos-ninja-llvm},
]
name: ${{matrix.toolsets.preset}} on macOS
runs-on: [macOS, ARM64, self-hosted]
steps:
- uses: actions/checkout@v4
- name: Configure
run: cmake --preset ${{matrix.toolsets.preset}} -DTB_COOK_ASSETS=OFF
- name: Build Debug
run: cmake --build --preset debug-${{matrix.toolsets.preset}}
- name: Build RelWithDebInfo
run: cmake --build --preset relwithdebinfo-${{matrix.toolsets.preset}}
- name: Build Release
run: cmake --build --preset release-${{matrix.toolsets.preset}}
- name: Update Github Dependency Graph
run: vcpkg install --dry-run --x-wait-for-lock
notify:
needs: build
name: Notify
if: github.ref == 'refs/heads/main' # Only notify on commits to the main branch
runs-on: [macOS, ARM64, self-hosted]
steps:
- name: Notify TheHighSeas
uses: peter-evans/repository-dispatch@v2
with:
token: ${{ secrets.PAT }}
repository: HoneybunchBuilder/thehighseas
event-type: macos-engine
- name: Notify Upland
uses: peter-evans/repository-dispatch@v2
with:
token: ${{ secrets.PAT }}
repository: HoneybunchBuilder/upland
event-type: macos-engine