Add graphic.isDestroyed, prevent render crashes #2974
Merged
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Closes #2968
adds graphic.isDestroyed, detects when a destroyed graphic is being drawn, logs an error and displays the flixel logo, instead.
Note to @EliteMasterEric:
isDestroyed
to matchisLoaded
andisDumped
.FlxG.log.error
instead of throwing an error. I try to throw when I want the game to pause right when they did something wrong, not later, when I discover that something previously went wrong