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Tracker crashes on setVisible on neko #1879
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I guess |
the problem seems to be with this piece of logic : if (Closable)
{
_closeButton = new FlxSystemButton(new GraphicCloseButton(0, 0), close);
_closeButton.alpha = HEADER_ALPHA;
addChild(_closeButton);
}
else
{
_id = WINDOW_AMOUNT;
loadSaveData();
WINDOW_AMOUNT++;
} it seems the window will only get an |
Code snippet reproducing the issue:
you need to test with debug flag
lime test neko -debug
Observed behavior:
the game crashes on Neko
Expected behavior:
the game runs normally with this tracker window hidden
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