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FlxSpriteUtil.alphaMask() should use FlxGraphicAsset #1806
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We can declare |
Not sure why the |
Never mind. I think it would just be a more natural way, since if someone want to convert |
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Currently uses
Dynamic
and implements the type checking itself instead of usingFlxAssets.resolveBitmapData()
.The text was updated successfully, but these errors were encountered: