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Rename stick and nut capacity settings in save editor (#4825)
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JordanLongstaff authored Jan 8, 2025
1 parent 5d6f20b commit 707b135
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions soh/soh/Enhancements/debugger/debugSaveEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1133,15 +1133,15 @@ void DrawEquipmentTab() {
"20",
"30",
};
DrawUpgrade("Sticks", UPG_STICKS, stickNames);
DrawUpgrade("Deku Stick Capacity", UPG_STICKS, stickNames);

const std::vector<std::string> nutNames = {
"None",
"20",
"30",
"40",
};
DrawUpgrade("Deku Nuts", UPG_NUTS, nutNames);
DrawUpgrade("Deku Nut Capacity", UPG_NUTS, nutNames);
}

// Draws a toggleable icon for a quest item that is faded when disabled
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