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There is nothing obvious among the changes we have made to prevent this. My guess is it's cutscene import related, as there is a check in Cutscene_HandleEntranceTriggers for gSaveContext.gameMode == GAMEMODE_TITLE_SCREEN
After showing the Nintendo 64 logo, you should see the following:
title2.mov
The text was updated successfully, but these errors were encountered:
There is nothing obvious among the changes we have made to prevent this. My guess is it's cutscene import related, as there is a check in
Cutscene_HandleEntranceTriggers
forgSaveContext.gameMode == GAMEMODE_TITLE_SCREEN
After showing the Nintendo 64 logo, you should see the following:
title2.mov
The text was updated successfully, but these errors were encountered: