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tremulous: Remake some assets and enhance game quality (#104)
* Remake credits_splash in 1920x1080 with anti-aliasing * Remake main menu stars in 1920x1080 for modern screens * Remake simplier main menu nebula for modern screens * Remake HD main menu dark planet's star * Make splash screen more responsive and avoid black border in ingame menu * Remake basic connecting screen based on main menu's * Remake alien's creep pad in acceptable quality * Add creep tag animation files and revert default creep tag * Animate creep tag instead of basic growing * Remake HD scrollbars * Modernize UI a lot * Enhance splash model aspect ratio looking * Set best anti-aliasing option for each corner type * Set anti-aliasing by x8 by default * Increase menu items limit * Add some OpenGL2 and Range Marker Options inspired from Unitremia with anti-aliasing option. (Note: RangeMarker didn't renderer fine for now) * Restore generic shader * Solve little synthax issue * Add some space in table * Add prototypes and remove static definition * Register aliens and humans chat balloon (currently unused) and add acid wall's mark * Register aliens and humans chat balloon (currently unused) and add acid wall's mark * Add acid wall's mark, add some dynamic light, and fine tune smoke * New progressbar and patch some minor bug about custom corner * Remove unused cursor shader * New progress bar, new cursor, new forward back arrows * Buildables don't fly anymore * Make an arrow dedicated to ComboBox * Add automatic screen resolution in menus * Add circles to loading screen * Re-disable marks for acid tube (limit is easily reached) * Repair crlf->lf in binary files (Trying to) Repair circles image due to microsoft's genius idea to replace crlf->lf in binary files * Repair crlf->lf in binary files (Trying to) Repair circles image due to microsoft's genius idea to replace crlf->lf in binary files * (Trying to) Repair circles image due to microsoft's genius idea to replace crlf->lf in binary files * Repair crlf->lf in binary files and compress file * Repair images * Repair images * Set correct aspect ratio for black plannet (no mathematical demonstration but look logical) * Make nebula more blue * Set anti-aliasing to x16 by default * Remake slider * Reset slider by pressing backslash or delete * Reset Yes/No and Multi item by pressing backslash or delete * Create aliens shaders * Re-tune acid tube particles * Remake humans' buildables shaders * Move off repeater shader * Transform square into circle (redo aliens models) * Allow more verticles (up to 3000, was 1000) * Rework aliens buildables * Fine tuning creep tag * Remake aliens overlay in HD (too strong one for now) * Fine tune overlay * Add preview in menus (rougly working, static rotation) * Fine tune buildables preview * Modify roughly adv granger/dragon bullet particles * Continue to develop upgrades preview (Messy code for now) * Fine tuning preview (still have some random missing shader) * Fine tuning preview (still have some random missing shader) * Fine tuning impact particles of granger * Reshade weapons * Fine tuning screen shading * Reshade humans (roughly about metallic parts) * Reshade ATCS textures to allow marks on lights * Weapons model have dedicated ID in armoury GUI * Add status to items in armory * Add states emoticons * Auto sell stuff when buying new, and sort amoury UI, solve ammo refresh * Minor fix on models loading * Add states to aliens evolve gui * Add states on aliens/humans buildables in UI * Revert back creeps to TGA for faster load (+0.8s) * Add isAmmoFull cvar for humans armoury's UI * Add animated creep parameter * Add animated creep tag option * Move styles in a separate file and customize focus color * Add growing animation (still have UV bug on one strand) * Make smooth and not cutted * Ghost buildable have now all parts * Allow ghost build to be rotated * Revert opengl1 by default * Sort command * Minor patch to the ready binding now working correctly in UI * Add bindings to rotate buildings * Do not draw range marker lines by default (for performances on old computer) * Make multisampling's default value looks fine * Remake HD icon with antialiasing, up to 256 * Remake "load_screen", aka missing levelshot * Add stages informations in infopane * Take care of our NumLock state * Review LISTBOX colors and add small right gap * Prevent highlight * Review overlay * Support animation * isAmmoFull -> ammoFull * Publish team status + make UI suggestings things * Count file to download + show a progress bar * Add hover effect on lists * Add marks on aliens explosions * Rework booster * Prefix servername by ^7 and review servername whitespace stripping (with isspace !) * Init preview models with memset and remove null attributions * Autoconvert bind boost to bind +button8 * Review Neon style, review shadow softness, and add shadow to emoticon * Force sending close entities to the client making sounds, alien sense and rangemarker working again * Circular easing out on alien sense dots + show up aliens things * Add transitions to range marker * Automatically reset selected weapon to actual weapon * Review armoury calculations * Review winning messages * Show conflicting item in armoury GUI * Review tesla ball's shader * Show team status * Only keep range marker when fading out * Retro compatibility by 'creating' md3000 format * Turn on anisotropic filtering by default * Enable particle physics by default * Make DrawGLInfo's buffer large enough and avoid crash * Review Wallwalking Speed * Review sliderbutt * Sliderbutt aspect ratio * Review aliensence teammate's player & buildable colors * Patch aliensence, make a copy of the colour before altering Co-authored-by: dGr8LookinSparky <[email protected]>
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* text eol=lf | ||
README.md eol=crlf | ||
* text=auto |
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@@ -2,4 +2,4 @@ model 0 models/buildables/dcc/dcc.md3 | |
modelScale 1.0 | ||
mins -35 -35 -13 | ||
maxs 35 35 47 | ||
zOffset 0 | ||
zOffset -1 |
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@@ -2,4 +2,4 @@ model 0 models/buildables/eggpod/eggpod.md3 | |
modelScale 1.0 | ||
mins -15 -15 -15 | ||
maxs 15 15 15 | ||
zOffset 0 | ||
zOffset -2.5 |
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// | ||
// KEY BINDINGS | ||
// | ||
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unbindall | ||
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bind - sizedown | ||
bind _ sizedown | ||
bind = sizeup | ||
bind + sizeup | ||
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// | ||
// WEAPONS/UPGRADES | ||
// | ||
bind MOUSE1 +attack | ||
bind MOUSE2 +button5 | ||
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bind [ weapprev | ||
bind ] weapnext | ||
bind mwheelup weapprev | ||
bind mwheeldown weapnext | ||
bind ENTER +button2 | ||
bind MOUSE3 +button2 | ||
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// | ||
// CHARACTER CONTROLS | ||
// | ||
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bind CTRL +attack | ||
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bind ALT +strafe | ||
bind SHIFT +speed | ||
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bind DEL +lookdown | ||
bind PGDN +lookup | ||
bind END centerview | ||
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bind c +movedown | ||
bind SPACE +moveup | ||
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bind UPARROW +forward | ||
bind DOWNARROW +back | ||
bind LEFTARROW +left | ||
bind RIGHTARROW +right | ||
bind w +forward | ||
bind a +moveleft | ||
bind s +back | ||
bind d +moveright | ||
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bind x +button8 | ||
bind v +button6 | ||
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bind \ +mlook | ||
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// | ||
// MISC | ||
// | ||
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bind t messagemode | ||
bind y messagemode2 | ||
bind u messagemode3 | ||
bind i messagemode4 | ||
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bind r reload | ||
bind b "buy ammo" | ||
bind m "itemact medkit" | ||
bind g "itemact gren" | ||
bind j "itemtoggle jetpack" | ||
bind z "itemtoggle blaster" | ||
bind q +button7 | ||
bind e deconstruct | ||
bind , rotatebuildleft | ||
bind . rotatebuildright | ||
bind / rotatebuild | ||
bind f +button3 | ||
bind h scoresUp | ||
bind n scoresDown | ||
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// | ||
// CLIENT ENVIRONMENT COMMANDS | ||
// | ||
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bind PAUSE pause | ||
bind ESCAPE togglemenu | ||
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bind TAB +scores | ||
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bind F1 "vote yes" | ||
bind F2 "vote no" | ||
bind F3 "teamvote yes" | ||
bind F4 "teamvote no" | ||
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// | ||
// DEVELOPER KEYS | ||
// | ||
bind F11 screenshotJPEG |
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