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tremulous: Remake some assets and enhance game quality (#104)
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* Remake credits_splash in 1920x1080 with anti-aliasing

* Remake main menu stars in 1920x1080 for modern screens

* Remake simplier main menu nebula for modern screens

* Remake HD main menu dark planet's star

* Make splash screen more responsive and avoid black border in ingame menu

* Remake basic connecting screen based on main menu's

* Remake alien's creep pad in acceptable quality

* Add creep tag animation files and revert default creep tag

* Animate creep tag instead of basic growing

* Remake HD scrollbars

* Modernize UI a lot

* Enhance splash model aspect ratio looking

* Set best anti-aliasing option for each corner type

* Set anti-aliasing by x8 by default

* Increase menu items limit

* Add some OpenGL2 and Range Marker Options inspired from Unitremia with anti-aliasing option. (Note: RangeMarker didn't renderer fine for now)

* Restore generic shader

* Solve little synthax issue

* Add some space in table

* Add prototypes and remove static definition

* Register aliens and humans chat balloon (currently unused) and add acid wall's mark

* Register aliens and humans chat balloon (currently unused) and add acid wall's mark

* Add acid wall's mark, add some dynamic light, and fine tune smoke

* New progressbar and patch some minor bug about custom corner

* Remove unused cursor shader

* New progress bar, new cursor, new forward back arrows

* Buildables don't fly anymore

* Make an arrow dedicated to ComboBox

* Add automatic screen resolution in menus

* Add circles to loading screen

* Re-disable marks for acid tube (limit is easily reached)

* Repair crlf->lf in binary files

(Trying to) Repair circles image due to microsoft's genius idea to replace crlf->lf in binary files

* Repair crlf->lf in binary files

(Trying to) Repair circles image due to microsoft's genius idea to replace crlf->lf in binary files

* (Trying to) Repair circles image due to microsoft's genius idea to replace crlf->lf in binary files

* Repair crlf->lf in binary files and compress file

* Repair images

* Repair images

* Set correct aspect ratio for black plannet (no mathematical demonstration but look logical)

* Make nebula more blue

* Set anti-aliasing to x16 by default

* Remake slider

* Reset slider by pressing backslash or delete

* Reset Yes/No and Multi item by pressing backslash or delete

* Create aliens shaders

* Re-tune acid tube particles

* Remake humans' buildables shaders

* Move off repeater shader

* Transform square into circle (redo aliens models)

* Allow more verticles (up to 3000, was 1000)

* Rework aliens buildables

* Fine tuning creep tag

* Remake aliens overlay in HD (too strong one for now)

* Fine tune overlay

* Add preview in menus (rougly working, static rotation)

* Fine tune buildables preview

* Modify roughly adv granger/dragon bullet particles

* Continue to develop upgrades preview (Messy code for now)

* Fine tuning preview (still have some random missing shader)

* Fine tuning preview (still have some random missing shader)

* Fine tuning impact particles of granger

* Reshade weapons

* Fine tuning screen shading

* Reshade humans (roughly about metallic parts)

* Reshade ATCS textures to allow marks on lights

* Weapons model have dedicated ID in armoury GUI

* Add status to items in armory

* Add states emoticons

* Auto sell stuff when buying new, and sort amoury UI, solve ammo refresh

* Minor fix on models loading

* Add states to aliens evolve gui

* Add states on aliens/humans buildables in UI

* Revert back creeps to TGA for faster load (+0.8s)

* Add isAmmoFull cvar for humans armoury's UI

* Add animated creep parameter

* Add animated creep tag option

* Move styles in a separate file and customize focus color

* Add growing animation (still have UV bug on one strand)

* Make smooth and not cutted

* Ghost buildable have now all parts

* Allow ghost build to be rotated

* Revert opengl1 by default

* Sort command

* Minor patch to the ready binding now working correctly in UI

* Add bindings to rotate buildings

* Do not draw range marker lines by default (for performances on old computer)

* Make multisampling's default value looks fine

* Remake HD icon with antialiasing, up to 256

* Remake "load_screen", aka missing levelshot

* Add stages informations in infopane

* Take care of our NumLock state

* Review LISTBOX colors and add small right gap

* Prevent highlight

* Review overlay

* Support animation

* isAmmoFull -> ammoFull

* Publish team status + make UI suggestings things

* Count file to download + show a progress bar

* Add hover effect on lists

* Add marks on aliens explosions

* Rework booster

* Prefix servername by ^7 and review servername whitespace stripping (with isspace !)

* Init preview models with memset and remove null attributions

* Autoconvert bind boost to bind +button8

* Review Neon style, review shadow softness, and add shadow to emoticon

* Force sending close entities to the client making sounds, alien sense and rangemarker working again

* Circular easing out on alien sense dots + show up aliens things

* Add transitions to range marker

* Automatically reset selected weapon to actual weapon

* Review armoury calculations

* Review winning messages

* Show conflicting item in armoury GUI

* Review tesla ball's shader

* Show team status

* Only keep range marker when fading out

* Retro compatibility by 'creating' md3000 format

* Turn on anisotropic filtering by default

* Enable particle physics by default

* Make DrawGLInfo's buffer large enough and avoid crash

* Review Wallwalking Speed

* Review sliderbutt

* Sliderbutt aspect ratio

* Review aliensence teammate's player & buildable colors

* Patch aliensence, make a copy of the colour before altering

Co-authored-by: dGr8LookinSparky <[email protected]>
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Buom01 and dGr8LookinSparky authored Feb 27, 2020
1 parent ebf4bdd commit 500043f
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Showing 743 changed files with 18,064 additions and 1,348 deletions.
3 changes: 1 addition & 2 deletions .gitattributes
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* text eol=lf
README.md eol=crlf
* text=auto
2 changes: 1 addition & 1 deletion assets/configs/buildables/acid_tube.cfg
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Expand Up @@ -2,4 +2,4 @@ model 0 models/buildables/acid_tube/acid_tube.md3
modelScale 0.6
mins -15 -15 -15
maxs 15 15 15
zOffset -8.5
zOffset -10
2 changes: 1 addition & 1 deletion assets/configs/buildables/dcc.cfg
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Expand Up @@ -2,4 +2,4 @@ model 0 models/buildables/dcc/dcc.md3
modelScale 1.0
mins -35 -35 -13
maxs 35 35 47
zOffset 0
zOffset -1
2 changes: 1 addition & 1 deletion assets/configs/buildables/eggpod.cfg
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Expand Up @@ -2,4 +2,4 @@ model 0 models/buildables/eggpod/eggpod.md3
modelScale 1.0
mins -15 -15 -15
maxs 15 15 15
zOffset 0
zOffset -2.5
2 changes: 1 addition & 1 deletion assets/configs/buildables/overmind.cfg
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Expand Up @@ -2,4 +2,4 @@ model 0 models/buildables/overmind/overmind.md3
modelScale 1.0
mins -45 -45 -15
maxs 45 45 95
zOffset 0
zOffset -1
2 changes: 1 addition & 1 deletion assets/configs/buildables/repeater.cfg
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Expand Up @@ -2,4 +2,4 @@ model 0 models/buildables/repeater/repeater.md3
modelScale 1.0
mins -15 -15 -15
maxs 15 15 25
zOffset 0
zOffset -3.2
99 changes: 99 additions & 0 deletions assets/default.cfg
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//
// KEY BINDINGS
//

unbindall

bind - sizedown
bind _ sizedown
bind = sizeup
bind + sizeup

//
// WEAPONS/UPGRADES
//
bind MOUSE1 +attack
bind MOUSE2 +button5

bind [ weapprev
bind ] weapnext
bind mwheelup weapprev
bind mwheeldown weapnext
bind ENTER +button2
bind MOUSE3 +button2


//
// CHARACTER CONTROLS
//

bind CTRL +attack

bind ALT +strafe
bind SHIFT +speed

bind DEL +lookdown
bind PGDN +lookup
bind END centerview

bind c +movedown
bind SPACE +moveup


bind UPARROW +forward
bind DOWNARROW +back
bind LEFTARROW +left
bind RIGHTARROW +right
bind w +forward
bind a +moveleft
bind s +back
bind d +moveright

bind x +button8
bind v +button6

bind \ +mlook

//
// MISC
//

bind t messagemode
bind y messagemode2
bind u messagemode3
bind i messagemode4

bind r reload
bind b "buy ammo"
bind m "itemact medkit"
bind g "itemact gren"
bind j "itemtoggle jetpack"
bind z "itemtoggle blaster"
bind q +button7
bind e deconstruct
bind , rotatebuildleft
bind . rotatebuildright
bind / rotatebuild
bind f +button3
bind h scoresUp
bind n scoresDown

//
// CLIENT ENVIRONMENT COMMANDS
//

bind PAUSE pause
bind ESCAPE togglemenu

bind TAB +scores

bind F1 "vote yes"
bind F2 "vote no"
bind F3 "teamvote yes"
bind F4 "teamvote no"


//
// DEVELOPER KEYS
//
bind F11 screenshotJPEG
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