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Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
#265
opened May 9, 2020 by
dGr8LookinSparky
8 of 21 tasks
Port some old popular HUDs to 1.3
accepted
issues that the core development team has accepted for inclusion
feature
hud
ui
related to menus and/or the HUD
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
visual effects
Fix the effect of the client frame rate on gravity.
accepted
issues that the core development team has accepted for inclusion
bug
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
Make the radar HUD style element for humans game mode dependent.
accepted
issues that the core development team has accepted for inclusion
enhancement
game mode
Related to the game mode system or specific game modes
hud
human team
specific to the human team
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
Add a cvar for the compass ui element.
accepted
issues that the core development team has accepted for inclusion
cvar
enhancement
hud
ui
related to menus and/or the HUD
Allow room for 4 digits in the score on the scoreboard.
accepted
issues that the core development team has accepted for inclusion
enhancement
hud
ui
related to menus and/or the HUD
Add ability to change crosshair color.
accepted
issues that the core development team has accepted for inclusion
enhancement
hud
ui
related to menus and/or the HUD
view
Add an enemy kill sound.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
sound
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Find a new better less subtle sound for humans' nearby invisible basilisk indication.
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
sound
swirl
Related to the swirl game mode
Fix kill mesages that are too long from being cutt off the kill feed, such messages should wrap to a second line.
accepted
issues that the core development team has accepted for inclusion
bug
enhancement
hud
ui
related to menus and/or the HUD
Color update
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
cvar
feature
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
view
visual effects
voting
related to the voting system
Overall buildable balance adjustments
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values.
accepted
issues that the core development team has accepted for inclusion
bug
cvar
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
when using issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
enhancement
map selection
related to any map selection system/feature
maps
game logic related to maps
0
as an argument in /listmaps
, have that display all of the maps without pages.
accepted
Port over the the improvements to the voting made in the bot branch, rand efactor the voting system to make use of voting attributes
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
bot
related to the bot system
voting
related to the voting system
Implement optional indestructable spawn points that can be placed by mappers, and placed/edited in layouts.
accepted
issues that the core development team has accepted for inclusion
feature
maps
game logic related to maps
Fix the pain blend vision, and the other first person HUD vision effects when r_lightmap is enabled for the new renderer.
accepted
issues that the core development team has accepted for inclusion
bug
hud
visual effects
Have the Vanilla mara zap apply damage gradually, similar to how it worked in 1.1 vanilla.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Have the client predict if/when an assigned pusher is no longer pushing that client.
accepted
issues that the core development team has accepted for inclusion
bug
mover
related to movers
prediction
related to client prediction
Imporve/optimize collision related functions
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
Implement Waypoints and Beacons
accepted
issues that the core development team has accepted for inclusion
feature
hud
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
visual effects
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