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Blaster Fire/Missile/Impact sounds + Blaster Particle System example #3

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ZdrytchX
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@ZdrytchX ZdrytchX commented Jan 18, 2017

Sounds that I created using 0CC-FamiTracker and FamiTracker.

CC-BY

Included is the basic particle system and a example text file explaining the bits. Note that this does NOT include the sprites and shader files required

Credit: ZdrytchX (Self), CC-BY

Needs gfx/sprites/smoke.tga (see next patch)
Was going to add a texture 'royalty free' by odin but then I realised
the original shader and sprite is available in the origina
data-1.1.0.pk3  and I have not included that sprite/shader in this
patch.

The Shader definition missing is gfx/sprites/smoke
@ZdrytchX ZdrytchX changed the title Blaster Fire/Missile/Impact sounds Blaster Fire/Missile/Impact sounds + Blaster Particle System example Jan 18, 2017
@ObaniGemini
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Those look too much out of context to me. They look good in a mod like ProTrem with rocket blaster jump, but not for a normal blaster sound.
For the particles, I'm trying it ASAP:)

@ObaniGemini
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ObaniGemini commented Jan 18, 2017

I would put the particle for a mass driver shot, I think that would rock
👍 for the particles
👎 for the sounds

@ZdrytchX
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I think i may have mistaken myself - That particle system might just the regular one lol

good job you

@ObaniGemini
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You should rebase your branch with the new repository's organization, or it won't be mergeable :)

@ZdrytchX
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I was expecting tihs to be merged in first since it was requested first, so it wouldn't conflict with your readme changes.
Oh well, I'll do that later.

@ObaniGemini
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ObaniGemini commented Jan 31, 2017

Actually this was requested one day afterthe other. You can see it in the link

@ZdrytchX
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ZdrytchX commented Feb 2, 2017

what link?

@ZdrytchX
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ZdrytchX commented Feb 2, 2017

Anyway I don't know how github works or how to solve this

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2 participants