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* feat: Add update samples * Address feedback * 🦉 Updates from OwlBot See https://github.com/googleapis/repo-automation-bots/blob/main/packages/owl-bot/README.md Co-authored-by: Owl Bot <gcf-owl-bot[bot]@users.noreply.github.com>
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cloud-game-servers/snippets/test/update_cluster_test.js
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// Copyright 2021 Google LLC | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// https://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
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||
const {assert} = require('chai'); | ||
const cleanup = require('./clean.js'); | ||
const {describe, it, before, after} = require('mocha'); | ||
const { | ||
RealmsServiceClient, | ||
GameServerClustersServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const cp = require('child_process'); | ||
const uuid = require('uuid'); | ||
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const execSync = cmd => cp.execSync(cmd, {encoding: 'utf-8'}); | ||
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const LOCATION = 'us-central1'; | ||
const GKE_CLUSTER_NAME = | ||
process.env.SAMPLE_CLUSTER_NAME || | ||
'projects/217093627905/locations/us-central1/clusters/gke-shared-default'; | ||
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describe('Game Servers Update Cluster Test', () => { | ||
const realmsClient = new RealmsServiceClient(); | ||
const gameClustersClient = new GameServerClustersServiceClient(); | ||
let realmId, gameClusterId, projectId; | ||
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before(async () => { | ||
await cleanup(); | ||
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// Create a realm | ||
projectId = await realmsClient.getProjectId(); | ||
realmId = `update-realm-${uuid.v4()}`; | ||
gameClusterId = `test-${uuid.v4()}`; | ||
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const createRealmRequest = { | ||
parent: `projects/${projectId}/locations/${LOCATION}`, | ||
realmId: realmId, | ||
realm: { | ||
timeZone: 'US/Pacific', | ||
description: 'Test Game Server realm', | ||
}, | ||
}; | ||
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const [operation1] = await realmsClient.createRealm(createRealmRequest); | ||
await operation1.promise(); | ||
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// Create a cluster | ||
const createClusterRequest = { | ||
parent: `projects/${projectId}/locations/${LOCATION}/realms/${realmId}`, | ||
gameServerClusterId: gameClusterId, | ||
gameServerCluster: { | ||
description: 'My Game Server Cluster', | ||
connectionInfo: { | ||
gkeClusterReference: { | ||
// Provide full resource name of a Kubernetes Engine cluster | ||
cluster: GKE_CLUSTER_NAME, | ||
}, | ||
namespace: 'default', | ||
}, | ||
}, | ||
}; | ||
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const [operation2] = await gameClustersClient.createGameServerCluster( | ||
createClusterRequest | ||
); | ||
await operation2.promise(); | ||
}); | ||
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it('should update a Game Server cluster in a realm', async () => { | ||
const update_output = execSync( | ||
`node update_cluster.js ${projectId} ${LOCATION} ${realmId} ${gameClusterId}` | ||
); | ||
assert.match(update_output, /Cluster updated:/); | ||
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const get_output = execSync( | ||
`node get_cluster.js ${projectId} ${LOCATION} ${realmId} ${gameClusterId}` | ||
); | ||
assert.match( | ||
get_output, | ||
/Cluster description: My updated Game Server Cluster/ | ||
); | ||
}); | ||
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after(async () => { | ||
// Delete the Game Server cluster | ||
const deleteClusterRequest = { | ||
// Provide full resource name of a Game Server Realm | ||
name: `projects/${projectId}/locations/${LOCATION}/realms/${realmId}/gameServerClusters/${gameClusterId}`, | ||
}; | ||
const [operation1] = await gameClustersClient.deleteGameServerCluster( | ||
deleteClusterRequest | ||
); | ||
await operation1.promise(); | ||
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// Delete the realm | ||
const deleteRealmRequest = { | ||
name: `projects/${projectId}/locations/${LOCATION}/realms/${realmId}`, | ||
}; | ||
const [operation2] = await realmsClient.deleteRealm(deleteRealmRequest); | ||
await operation2.promise(); | ||
}); | ||
}); |
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// Copyright 2021 Google LLC | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// https://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
|
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const {assert} = require('chai'); | ||
const cleanup = require('./clean.js'); | ||
const {describe, it, before, after} = require('mocha'); | ||
const {RealmsServiceClient} = require('@google-cloud/game-servers'); | ||
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const cp = require('child_process'); | ||
const uuid = require('uuid'); | ||
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const execSync = cmd => cp.execSync(cmd, {encoding: 'utf-8'}); | ||
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const LOCATION = 'us-central1'; | ||
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describe('Game Servers Update Realms Test', () => { | ||
const client = new RealmsServiceClient(); | ||
let realmId, projectId; | ||
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before(async () => { | ||
projectId = await client.getProjectId(); | ||
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// Clean up any stray realms | ||
await cleanup(); | ||
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realmId = `test-${uuid.v4()}`; | ||
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await client.createRealm({ | ||
parent: `projects/${projectId}/locations/${LOCATION}`, | ||
realmId: realmId, | ||
realm: { | ||
timeZone: 'US/Pacific', | ||
description: 'Test Game Realm', | ||
}, | ||
}); | ||
}); | ||
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it('should update a realm', async () => { | ||
const update_output = execSync( | ||
`node update_realm.js ${projectId} ${LOCATION} ${realmId}` | ||
); | ||
assert.match(update_output, /Realm updated:/); | ||
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const get_output = execSync( | ||
`node get_realm.js ${projectId} ${LOCATION} ${realmId}` | ||
); | ||
assert.match(get_output, /Realm description: My updated Game Server realm/); | ||
}); | ||
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after(async () => { | ||
const request = { | ||
name: `projects/${projectId}/locations/${LOCATION}/realms/${realmId}`, | ||
}; | ||
const [operation] = await client.deleteRealm(request); | ||
await operation.promise(); | ||
}); | ||
}); |
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// Copyright 2021, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
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'use strict'; | ||
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/** | ||
* Update a Game Servers cluster. | ||
* @param {string} projectId string project identifier | ||
* @param {string} location Compute Engine region for the realm | ||
* @param {string} realmId the realm to use | ||
* @param {string} gameClusterId unique identifier for the Game Cluster | ||
*/ | ||
async function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
location = 'LOCATION_ID', | ||
realmId = 'REALM_ID', | ||
gameClusterId = 'GAME_CLUSTER_ID' | ||
) { | ||
// [START cloud_game_servers_cluster_update] | ||
const { | ||
GameServerClustersServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const client = new GameServerClustersServiceClient(); | ||
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async function updateGameServerCluster() { | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const location = 'A Compute Engine region, e.g. "us-central1"'; | ||
// const realmId = 'The ID of the realm of this cluster'; | ||
// const gameClusterId = 'A unique ID for this Game Server Cluster'; | ||
const request = { | ||
// Provide full resource name of a Game Server Cluster | ||
gameServerCluster: { | ||
name: client.gameServerClusterPath( | ||
projectId, | ||
location, | ||
realmId, | ||
gameClusterId | ||
), | ||
labels: { | ||
'label-key-1': 'label-value-1', | ||
}, | ||
description: 'My updated Game Server Cluster', | ||
}, | ||
updateMask: { | ||
paths: ['labels', 'description'], | ||
}, | ||
}; | ||
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const [operation] = await client.updateGameServerCluster(request); | ||
const [result] = await operation.promise(); | ||
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console.log(`Cluster updated: ${result.name}`); | ||
} | ||
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updateGameServerCluster(); | ||
// [END cloud_game_servers_cluster_update] | ||
} | ||
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main(...process.argv.slice(2)).catch(err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); | ||
process.on('unhandledRejection', err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); |
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// Copyright 2021, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
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'use strict'; | ||
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/** | ||
* Update a Game Servers Deployment. | ||
* @param {string} projectId string project identifier | ||
* @param {string} deploymentId unique identifier for the Game Server Deployment | ||
*/ | ||
async function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
deploymentId = 'DEPLOYMENT_ID' | ||
) { | ||
// [START cloud_game_servers_deployment_update] | ||
const { | ||
GameServerDeploymentsServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
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const client = new GameServerDeploymentsServiceClient(); | ||
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async function updateGameServerDeployment() { | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const deploymentId = 'The unique ID for the Game Server Deployment'; | ||
const request = { | ||
gameServerDeployment: { | ||
name: client.gameServerDeploymentPath( | ||
projectId, | ||
'global', | ||
deploymentId | ||
), | ||
labels: { | ||
'label-key-1': 'label-value-1', | ||
}, | ||
description: 'My updated Game Server deployment', | ||
}, | ||
updateMask: { | ||
paths: ['labels', 'description'], | ||
}, | ||
}; | ||
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const [operation] = await client.updateGameServerDeployment(request); | ||
const [result] = await operation.promise(); | ||
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console.log(`Deployment updated: ${result.name}`); | ||
} | ||
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updateGameServerDeployment(); | ||
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// [END cloud_game_servers_deployment_update] | ||
} | ||
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main(...process.argv.slice(2)).catch(err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); | ||
process.on('unhandledRejection', err => { | ||
console.error(err.message); | ||
process.exitCode = 1; | ||
}); |
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