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Build extension for all supported platforms (#64)
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BastiaanOlij authored Dec 3, 2023
1 parent ee69b24 commit 3e0f4e5
Showing 1 changed file with 97 additions and 7 deletions.
104 changes: 97 additions & 7 deletions .github/workflows/build-addon-on-push.yml
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,48 @@ on:

jobs:
build:
name: Assembling artifacts
runs-on: ubuntu-20.04
name: Building for ${{ matrix.name }} (${{ matrix.os }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
include:
- name: Linux (x86_64)
os: ubuntu-20.04
platform: linux
flags: arch=x86_64
artifact_name: build-files-linux-x86_64
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.so
# Not sure how to cross compile these
# - name: Linux (arm64)
# os: ubuntu-20.04
# platform: linux
# flags: arch=arm64
# artifact_name: build-files-linux-arm64
# artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.so
# - name: Linux (rv64)
# os: ubuntu-20.04
# platform: linux
# flags: arch=rv64
# artifact_name: build-files-linux-rv64
# artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.so
- name: Windows
os: windows-latest
platform: windows
artifact_name: build-files-windows
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.dll
- name: MacOS
os: macos-11
platform: macos
flags: arch=universal
artifact_name: build-files-macos
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*.framework
- name: Android
os: ubuntu-20.04
platform: android
flags: arch=arm64
artifact_name: build-files-android
artifact_path: aar/demo/addons/godotopenxrvendors/*/.bin/*/*.aar

# Note, to satisfy the asset library we need to make sure our zip files have a root folder
# this is why we checkout into aar and build into asset
Expand All @@ -29,23 +69,59 @@ jobs:
- name: Install scons
run: |
python -m pip install scons==4.0.0
- name: Create extension library
run: |
cd aar
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
cd ..
if: matrix.platform != 'android'

# On Android we build our loaders and build our extension with gradlew
- name: Setup java
uses: actions/setup-java@v3
with:
java-version: 17
distribution: 'adopt'
if: matrix.platform == 'android'
- name: Validate Gradle wrapper
uses: gradle/wrapper-validation-action@v1
if: matrix.platform == 'android'
- name: Create Godot-CPP library
run: |
cd aar/thirdparty/godot-cpp
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
cd ../../..
if: matrix.platform == 'android'
- name: Create Godot OpenXR Vendors AARs
run: |
cd aar
cd thirdparty/godot-cpp
scons platform=android target=template_debug -j4
scons platform=android target=template_release -j4
cd ../..
./gradlew build
cd ..
# GODOT 4.2 ADDON GENERATION SECTION
if: matrix.platform == 'android'

- name: Upload build files (artifacts)
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact_name }}
path: |
${{ matrix.artifact_path }}
# GODOT 4.2 ADDON GENERATION SECTION
asset:
name: Assembling the asset
runs-on: ubuntu-20.04
needs: build

# Steps represent a sequence of tasks that will be executed as part of the job
steps:
- name: Checkout
uses: actions/checkout@v3
with:
path: aar
- name: Download all workflow run artifacts
uses: actions/download-artifact@v3
- name: Create Godot OpenXR Vendors Addon
run: |
mkdir asset
Expand All @@ -56,6 +132,20 @@ jobs:
cp aar/godotopenxrmeta/LICENSE.txt asset/addons/godotopenxrvendors/meta/
cp aar/godotopenxrpico/src/main/jniLibs/arm64-v8a/README.md asset/addons/godotopenxrvendors/pico/LICENSE.md
cp aar/godotopenxrkhronos/LICENSE asset/addons/godotopenxrvendors/khronos/LICENSE
- name: Copying artifacts
run: |
cp -r build-files-android/khronos/.bin asset/addons/godotopenxrvendors/khronos/
cp -r build-files-android/lynx/.bin asset/addons/godotopenxrvendors/lynx/
cp -r build-files-android/meta/.bin asset/addons/godotopenxrvendors/meta/
cp -r build-files-android/pico/.bin asset/addons/godotopenxrvendors/pico/
cp build-files-linux-x86_64/meta/.bin/*.so asset/addons/godotopenxrvendors/meta/.bin/
# cp build-files-linux-arm64/meta/.bin/*.so asset/addons/godotopenxrvendors/meta/.bin/
# cp build-files-linux-rv64/meta/.bin/*.so asset/addons/godotopenxrvendors/meta/.bin/
cp build-files-windows/meta/.bin/*.dll asset/addons/godotopenxrvendors/meta/.bin/
cp -r build-files-macos/meta/.bin/*.framework asset/addons/godotopenxrvendors/meta/.bin/
- name: Create Godot OpenXR Vendor addon artifact
uses: actions/upload-artifact@v3
with:
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