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Releases: Gibberlings3/Murneth

Version 14

01 Nov 20:58
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  • Fixed broken check for Garrick in one dialogue (thanks TotoR)
  • Mur'Neth comes with two rare selection sounds, like a normal Baldur's Gate NPC. Unfortunately these weren't really handled well, and various issues have been addressed:
    • On BGEE, these were slotted wrong and action sounds were played as rare selection sounds. The action and rare selection sounds now play properly.
    • On EET the rare selection sounds were being played as rare action sounds. This is fixed.
    • Tutu and BGT, like EET, played rare selection sounds as rare action sounds. Unlike EET these can only be fixed if Mixed Soundset support from TobEx AfterLife is installed first. If this is detected, the sounds will be adjusted to work properly. If TobEx AfterLife is not unavailable, the Remove Rare Select Sounds component can be used to work around the issue.
  • Fixed potential issues with re-installation when done as part of a WeiDU stack operation
  • Updated old support links in the installer and readme
  • Fixed a bug where the mod could choke on EE games with a modified Seven Eyes table
  • Updated Polish translation

Version 13.1

31 Mar 13:21
fcfbd66
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Added missing sound imoen28.wav.

Version 13

31 Mar 09:24
7150185
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  • Added Russian translation (by yota13 and p_zombie)
  • Added the removal of NPC after the completion of the introductory part of SOD
  • Added EET_TRANSITION function
  • Added a file transition.tra with a line for the Fate Spirit
  • More compatibility updates for EET (dlg names special cases)
  • Optimized "NPC can talk" checkes in scripts and dialogues.
  • Added mur'neth.ini with mod meta data to support Project Infinity.

Version 12

21 Feb 13:12
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  • Compatibility updates for EET
  • Updated library for installing Mur'Neth's kit, which should make his joining a little less crashy for EE games