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Work around there being a void floor in Bedrock #1405

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merged 8 commits into from
Jan 1, 2021

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Camotoy
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@Camotoy Camotoy commented Oct 15, 2020

If the player's Y coordinate is -38 or below, we teleport the player below the void floor and they can safely die. :)

If the player's Y coordinate is -38 or below, we teleport the player below the void floor and they can safely die. :)
@Camotoy Camotoy linked an issue Oct 15, 2020 that may be closed by this pull request
@Heath123
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I imagine this causes a sudden jump though - couldn't that confuse anticheats?

@JonArcherII
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It would likely be better than just 'flying' at a Y level, which would probably be even more of a red flag.

@JH3Y50N
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JH3Y50N commented Oct 25, 2020

If the player's Y coordinate is -38 or below, we teleport the player below the void floor and they can safely die. :)

i teleport my players to the spawn if is -38 or below

@rtm516
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rtm516 commented Oct 25, 2020

i teleport my players to the spawn if is -38 or below

This PR shouldn't effect that it will just bypass the invisible floor on bedrock clients.

@Heath123
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It would likely be better than just 'flying' at a Y level, which would probably be even more of a red flag.

True, but it's something I can improve in the future maybe when the main move fixes are done

@he3als
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he3als commented Oct 27, 2020

it works nice, but it's not as smooth as falling into the void in java. so when u get to -40 it stops for a second. except from that, it works perfect. noice

@Camotoy
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Camotoy commented Jan 1, 2021

I've waited so long to merge this to try to get persistent motion after teleporting, but that's not happening anytime soon.

@Camotoy Camotoy merged commit 77153e6 into GeyserMC:master Jan 1, 2021
@Camotoy Camotoy deleted the voidfloorfix branch January 1, 2021 01:05
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Invisible floor under void / falling out of world may not kill player
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