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rendering is not smooth in scrcpy on 60fps . i have noticed .. motion blur is not there mirroring #1077
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If you record, then play, is it better? If you show the FPS in the console (press Ctrl+i in the scrcpy window, look at the logs in the console), what happens? (move things randomly on the screen so that the screen keeps updating at a maximum frame rate) |
@rom1v recording not have these problem... but this problem is with live time rendering .. try to to understand there is with your renderer |
Which version of scrcpy do you use? Try with a different version of SDL (see #425). |
@rom1v i use 1.12.1 scrcpy . i am talking about g sync and smoothness |
@rom1v use this https://github.com/barry-ran/QtScrcpy ... and play any 60 fps game in mobile you will understand ..plz its will improve you scrcpy project. |
https://github.com/barry-ran/QtScrcpy |
SDL uses OpenGL on Linux, Direct3d on Windows, etc. https://wiki.libsdl.org/SDL_HINT_RENDER_DRIVER Which platform do you use? Could you please enable FPS loggkng in the console: #1077 (comment) |
@rom1v i use windows 10 pro |
Try to force opengl by setting the hint in the code: https://wiki.libsdl.org/SDL_HINT_RENDER_DRIVER Maybe your direct3d driver is slower. |
@rom1v how to force sdl to render through opengl in windows ..can you do this for me plzz i dont have much knowledge about codding |
@rom1v I also has this issue while playing a test video clip at 60 fps, I noticed that frame drop on Window10 with i5 PC connecting with USB. I understand that Android Q together with v1.12.1 could change the fps on encoder side. Thanks so much. |
Can i use a type-c (android)to type-c (laptop) to use scrcpy |
Probably, as soon as |
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