Optimize planetry recipes for keeping highest resolutions #174
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See #171 for background. I have solved the issue by determining the exact increment and tile size required for the highest resolution, which gets a name based on the floor of the actual increment. Need floor since 2.56 cannot be rint to 3 since we also will make a 03m grid. Testing this now but seems to work so want to get these into the repo for further testing.