motion-game is a cross-platform mobile game engine for RubyMotion. It lets you write mobile games in Ruby for iOS, tvOS and Android.
motion-game is currently in beta. Please give it a try and report problems you find to us.
- Use Ruby :-) motion-game exposes a pure Ruby API to write games for mobile devices. You can write a video game all in Ruby.
- 100% cross-platform: motion-game projects are fully cross-platform for iOS, tvOS and Android. One codebase runs everywhere.
- Fully-featured: motion-game has audio, sprites, animations, particles, device sensors / events, scene graph / director, UI widgets, etc.
- Solid foundations: the motion-game API is implemented using popular and stable opensource libraries, such as cocos2d-x, box2d, and more. motion-game projects are also based on RubyMotion which offers portable Ruby runtimes for iOS and Android as well as static compilation of Ruby code.
- Native compilation: your Ruby code will be compiled into optimized native code for each platform you target. There is no interpreter and the original Ruby code will not be in the app.
- Platform APIs access: if you need it, you can call the entire set of public iOS, tvOS or Android APIs from Ruby code as well.
RubyMotion 4.7+ is required. A starter version can be downloaded for free. You also need to set up your computer for mobile development (iOS and/or tvOS and/or Android). Follow the Getting Started guides after installation.
motion-game is available as a gem:
$ gem install motion-game
You can build your own copy of motion-game:
- Make sure you have your system set up for Android develpment:
motion android-setup --api_version=16
.
$ git clone https://github.com/HipByte/motion-game.git && cd motion-game
$ git submodule update --init
$ bundle
$ rake build:setup
$ rake gem
$ gem install motion-game-x.x.gem
Once you have the source locally. Create a motion-game project as a sibling to the motion-game
directory using the motion create --template=motion-game PROJECTNAME
command.
Update the reference to motion-game
in your Gemfile
to point to your local instance of motion-game
:
gem 'motion-game', path: '../motion-game'
Chances are all of you changes will be done in the /src
directory (since it'll probably be adding missing Cocos2dx methods).
Once you've made your change in the correct .cpp
file, run rake build:ios
/rake build:android
to test your changes locally (running rake gem
is a longer process which you don't have to do).
Here are some examples of how to add missing apis to motion-game:
$ motion create --template=motion-game HelloWorld
$ cd HelloWorld
$ rake ios:simulator
$ rake ios:device
$ rake tvos:simulator
$ rake tvos:device
$ rake android:emulator
$ rake android:device
The whole framework API is documented. The API reference is available online.
You can also build the API reference locally:
$ rake doc
$ open doc/index.html
The samples directory contains sample projects.
Copyright (c) 2015, HipByte ([email protected]) and contributors. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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